Planspiel-Literaturdatenbank des ZMS
Treffer: 4
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2011
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(2011): Validity of a Simulation Game as a Method for History Teaching. In: Simulation & Gaming 42 (4), S. 462-475. Online verfügbar unter http://sag.sagepub.com/content/42/4/462.full.pdf+html
2004
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(2004) : Using Experiential Learning in a Service Learning Application of Electronic Business for Preparing Upper Class Undergraduate Student to Embark in the Work World In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 263-272. Online verfügbar unter fileadmin/Redaktion/Planspielplus/Literatur/2004/Mcgarry__Lobuts_2004_Using_Experiential_Learning_in_a_Service_Learning_Application_of_Electronic_Business_for_Preparing_Upper_Class_Undergraduate_Student_to_Embark_in_the_Work_World.pdf
1999
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(1999): Experiments with Economic Principles. Microeconomics. 2. Irwin: McGraw-Hill
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Gentry, James: Guide to business gaming and experimential learning. East Brunswick
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