Planspiel-Literaturdatenbank des ZMS

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  • 2013

  • Deterding, Sebastian (2013): Modes of Play. Promotion. Universität Hamburg, Hamburg. Geisteswissenschaft.
  • 2011

  • Lee, Chia-Wen; Aiken, Kirk (2011) : An Exploratory Investigation of Video Gamers' Behaviors, Preferences, and Flow Experiences In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 39-43
  • 2009

  • Mallon, Adrian (2009) : Pleasure, Responsibility and the Ideated Author in Virtual-World Gaming In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 129-136
  • 2005

  • Matsuda, Goh; Hiraki, Kazuo (2005) : Prefrontal Cortex Deactivation During Video Game Play In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 101-109

    Keywords: Videospiel, ISAGA, Game, Video
  • Shibuya, Akiko; Sakamoto, Akira (2005) : The Quantity and Context of Video Game Violence in Japan. Toward Creating an Ethical Standard In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 111-120
  • 2003

  • Durham, Martin (2003) : Developing a better business game. Learning from social simulation research and video games In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 1988

  • Fileni, Franco (1988) : Educational and cognitive aspects of videogames In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 252-260
  • Asgari, Mahboubeh; Kaufman, David : Using Computer and Video Games to Explore Identity and Support Learning In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
  • Pereira, Lui­s; Carvalho, Ana Amelia : Is it really possible to teach with videogames? In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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