Planspiel-Literaturdatenbank des ZMS
Treffer: 10
- <
- <<
- 1
- >
- >>
2013
2011
-
(2011) : An Exploratory Investigation of Video Gamers' Behaviors, Preferences, and Flow Experiences In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 39-43
2009
-
(2009) : Pleasure, Responsibility and the Ideated Author in Virtual-World Gaming In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 129-136
2005
-
(2005) : Prefrontal Cortex Deactivation During Video Game Play In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 101-109
-
(2005) : The Quantity and Context of Video Game Violence in Japan. Toward Creating an Ethical Standard In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 111-120
2003
-
(2003) : Developing a better business game. Learning from social simulation research and video games In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
1988
-
(1988) : Educational and cognitive aspects of videogames In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 252-260
-
: Using Computer and Video Games to Explore Identity and Support Learning In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
-
: Is it really possible to teach with videogames? In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
- <
- <<
- 1
- >
- >>