Planspiel-Literaturdatenbank des ZMS

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  • 2014

  • Schwägele, Sebastian (2014) : Gaming - An Environment for Learning and Transfer. A new perspective on the transfer of learning by using simulation games In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 242-255
  • 2009

  • Tolordava, Jeanne (2009) : Business Games and Modern Training Technologies in University Education In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 173-178
  • 2006

  • Lobuts, John; McGarry, Nina (2006) : The Drinking Game. An Instrctional Tutorial for the Freshman Class at a Private Affiliated Catholic University In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 270-280
  • 2004

  • Stöber, Tobias; Manschwetus, Uwe (2004) : SELL THE ROBOT - A web-based simulation game for business-to-business marketing and its use in university level education and in a blended learning environment In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • 1992

  • Tsuchiya, Shigehisa (1992) : Strategy Formation in Universities. Changing Strategic Decision Processes of Loosely Coupled Systems Through Information Technologies In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 338-339
  • Utsumi, Takeshi; Garzon, Arturo (1992) : Global University for Global Peace Gaming In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 112-120
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