Planspiel-Literaturdatenbank des ZMS

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  • 2023

  • Becu, Nicolas (2023): Simulation and Gaming for Social and Environmental Transitions. Proceedings of the 54th Conference of the International Simulation and Gaming Association. LIENSs laboratory, CNRS / La Rochelle University

    Abstract:  The proceedings of the 54th edition of the International Simulation and Gaming Conference, covers a wide range of application types such as serious games for education, participative use of simulation games, design of board games and role-playing games, gamified environments and more. Some are meant to raise awareness on specific issues, others are intended for training purposes, and still others are designed to facilitate and encourage collective action.  In this publication, readers will find full papers and extended abstracts dealing with the evaluation of the effects of simulation games, including learning effects, effects on organizational or collaborative behavior, effects on motivation and engagement as well as, in a more innovative vein, effects on players' emotions. Other papers deal with design issues, analyzing role design, co-design processes or even the treatment of system complexity in game design. The use of new technologies, such as augmented reality, or the use of online educational games, are also addressed. Interestingly, several papers address the facilitation of simulation games, and seek to better characterize the facilitation role and its associated skills. Similarly, some authors propose characterizations of player profiles.  Meanwhile, the 54th edition of ISAGA conference highlighted the theme of "Simulation and gaming for social and environmental transitions". The ISAGA community responded enthusiastically to this call, and these proceedings include a large number of full papers and extended abstracts that approach this theme from different angles. Readers will find a large number of simulation games dealing with the multiple challenges of transitions, from games on energy transition, low carbon, sustainable development, "limits to growth", nature-based solutions, to games on the relation to science, equity issues, or ethics in transitions. Some of these games are meant to explore various transition pathways, others are meant to encourage social awareness about critical social or environmental problems. Finally, a number of papers present critical thoughts about the role of simulation and gaming in transition processes. Some question the concept of transformational learning, others analyze the rhetoric of social change games, and still others discuss the role of simulation games in the participation of citizens in transition processes.  In short, the proceedings of the 54th ISAGA conference provide a condensed overview of international research and current practices in the domain of simulation and gaming, focusing on issues of design, use and evaluation of simulation games in the present period of social and environmental transitions. 

    Beiträge zu diesem Sammelband:
  • Boissier, Mathilde; Ferrand, Nils; Krieger, Emmanuel; Courtonne, Jean-Yves (2023) : Playing with flows in transition territories In: Becu, Nicolas: Simulation and Gaming for Social and Environmental Transitions: Proceedings of the 54th Conference of the International Simulation and Gaming Association, S. 118-131

    Abstract: These environmental and social challenges of the Anthropocene require us to imagine and implement alternatives to the current global economic organization. Accounting in biophysical flows (material, energy, land use, …) is one grid of analysis providing insights on the alternatives’ sustainability (strong sustainability and ecological economics frameworks). These tools are indeed relevant to highlight systemic effects (interdisciplinary understandings, spatial and temporal scales) on resources and important pressures to consider for the transformation of territories. If this biophysical flow vision may be very useful, it however remains for expert use only. However, one of the challenges of transition territories is to involve the populations in participatory processes in order to put their knowledge, wishes and specific capacities for action in synergy. Among the several participatory tools, serious games have long since proven their ability to sensitize to sustainability issues, facilitate learning and support changes. This paper presents an exploratory work to get insights on how playing with material and energy flows, fostering biophysical accounting and systemic vision learning to support stakeholders in territories’ transitions. A first work on literature aims at understanding how resource flows are involved in existing sustainability games. We then present three experiments we made to play with material and energy flows analysis: one first game focusing on biophysical accounting, two games aimed at pointing out systemic effects on resources and three workshops in which an energy flow analysis diagram was discussed with stakeholders in a territory involved in resource management participatory process. 

  • 2019

  • Gerber, Andreas; Ulrich, Markus; Wäger, Patrick (2019) : Review of Haptic and Compterized (Simulation) Games on Climate Change In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 577-589
  • Ogihara, Arashi; Suzuki, Kengo; Nakai, Keita (2019) : Impact of Competition in Energy Market on Promotion of Renewables: an Agent-Based Model Approach In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 185-200
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