Planspiel-Literaturdatenbank des ZMS
Treffer: 45
2020
-
(2020): Spielen ist unwahrscheinlich. Eine Theorie der ludischen Aktion. Wiesbaden: Springer VS
2016
-
(2016): Learning by Playing!. Masterarbeit. Universität Konstanz / University Utrecht, Konstanz / Utrecht.
2015
2014
-
(2014): Warum wir viel mehr spielen sollten. In: Psychologie Heute 41 (2), S. 66-70
-
(2014) : The Title itself In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 49-58
-
Kriz, Willy C. (2014): Back to the Future of Gaming. Bielefeld: W. Bertelsmann Verlag
- Caluwe, Stoppelenburg 2014 – Gaming/Simulation as an interactive Intervention
- Cary 2014 – Gaming: The Futures Language
- Feldt 2014 – Duke, Feldt
- Frank 2014 – Establishing Games
- Garcia-Carbonell, Andreu-Andres et al. 2014 – Simulation and Gaming
- Goodman 2014 – The Title itself
- Ichikawa 2014 – Early Japanese Policy Games
- Kavtaradze 2014 – Looking back forty Years
- Kikkawa 2014 – Gaming as the Future's Language
- Klabbers 2014 – Social Problem Solving
- Leigh 2014 – Knowing more than we can
- Lukosch, Bekebrede 2014 – The Future of Gaming
- Meijer, Reich et al. 2014 – The Future of Gaming
- Nakamura 2014 – The Impact of relevant Experience
- Otoiu 2014 – Details of Complexity
- Patasiene, Rakickas et al. 2014 – Increasing Complexity of Business Simulations
- Peters, Everwijn et al. 2014 – The Evaluation of a discipline
- Rizzi 2014 – Between no-pace and no-time
- Schwägele 2014 – Gaming
- Toyoda 2014 – Gaming as an effective tool
- Tsuchiya 2014 – Gaming: The Future's Language
- Ulrich 2014 – Gaming, the Language to shape
- van der Hijden 2014 – Gaming: The Future's Challenge
- Wardaszko 2014 – Global Domination of Games
2012
-
(2012) : Bonds and Bridges. Games and Drama - How to Get Inspired? In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 15-24
-
(2012) : Gaming to Speed Up Energy Transition. From Experiments to Multi-actor Systems Gaming In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 303-314Keywords: Gaming, Onlineplanspiel, Spielen, Energiewirtschaft, ISAGA, Energy, BWL-Planspiel, Planspielentwicklung
2009
-
(2009): Acting, Knowing, Learning, Simulating, Gaming. In: Simulation & Gaming 40 (4). Online verfügbar unter http://sag.sagepub.com/content/40/1/8.full.pdf+html
2006
-
(2006) : Winner Takes All Society' through the extended model of the Tragedy of Commons via Hybrid Gaming Simulation On SOARS In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 177-180
-
(2006) : Simulation Gaming - What for? In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 33-34
2005
-
(2005) : Simulation & Gaming as Serious Play In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
-
(2005) : Approaching for the Hybridization of Agent-Based Simulation and Gaming Simulation In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
-
(2005) : Gaming court Management Transformations. The Implementation of accruals based Financing in the Netherlands Judiciary System In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
2001
-
(2001) : On Some Forms of Gaming/Simulation from the Anthropological Point of View In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: Tartu
-
(2001) : New Developments in Simulation/Gaming In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: Tartu
-
(2001) : A Pedestrian Simulator on Shop-Around Behaviour for Town Management Gaming In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 158-162
-
(2001) : Human-Resource Development with Gaming and Simulation. Structure, Contents and Evaluation of a Training Program In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: TartuKeywords: Evaluation, Development, HR, Gaming, Simulation, Spielen, Entwickung, ISAGA, Training, Struktur
-
(2001) : ICT for Simulation and Gaming In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: Tartu