Planspiel-Literaturdatenbank des ZMS

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  • 2024

  • Avendano, Bryann (2024): Playing with Uncertainity: Participatory Modelling to facilitate social and technical investment negotiations for resilience planning. Doctoral Thesis. Online verfügbar unter https://doi.org/10.26021/15160

     

    Abstract: BACKGROUND: Resilience has become a fundamental paradigm for communities to deal with disaster planning, particularly in the face of increasing climate change impacts. While formal methods are employed to prioritise and decide about investments for resilience planning, developing strategies to negotiate that go beyond formal modelling is essential. Participatory Modelling (PM) has emerged as an effective approach in facilitating data-driven decision-making, enabling stakeholders to create, adjust, and learn from interactive models and to use this experience to inform their decisions. THE PROBLEM: When making decisions related to disaster planning, experts, managers, and policymakers face challenges in recognising interdependence within and between social and technical systems. Therefore, a socio-technical systems approach is crucial to understand the challenge of integrating social and technical assets in resilience planning, their interactions, and interdependencies to make informed decisions. Thus, there is a need for an integrated set of investments that increase social resilience and, at the same time, improve critical infrastructure before natural hazard-caused or human-caused disasters. THE AIM: This PhD thesis aims to develop and trial a Participatory Modelling methodology that engages participants in the process of deciding where or whether to invest in technical and social resilience. The objective of this work is to simulate the decision-making process and understand the trade-offs when negotiating between technical/infrastructure and social resilience investments. The study focused on creating a collaborative process that ensures that the diverse interests and concerns of stakeholders are represented and integrated into the planning process.

  • 2019

  • Becu, Nicolas; Amalric, Marion; Anselme, Brice; Beck, Elise; Bergossi, Perrine; Delay, Etienne; Marilleau, Nicolas; Pignon-Mussaud, Cecilia; Rousseaux, Frederic (2019) : Participatory simulations with decision makers on coastal flooding prevention: what did they learn? In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 167-170
  • Lobastova, Svetlana (2019) : Simulated Construction of State's Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power? In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 42-53
  • 2018

  • Klabbers, Jan (2018): On the Architecture of Game Science. In: Simulation & Gaming (Vol. 49 (3)), S. 207-245. DOI: 10.1177/1046878118762534

    DOI: https://doi.org/10.1177/1046878118762534 

    Abstract: Background. Game studies show a high diversity of university departments that contribute to the field. They offer a cross-disciplinary image that includes a range of professions. Game science is responsive to the needs of government institutions, to industry, and to individuals vis-à-vis institutions. That pragmatism makes the field issue-oriented, representing a post-normal science approach in a context of political pressure, values in dispute, high decision stakes and high epistemological and ethical systems uncertainties. The body of knowledge is not yet in the form of a cohesive structure: a game science paradigm. Thematic diversity, theoretical and methodological pluralism, and a strong focus on the instrumentality of games are weak credentials within academia, arranged according to analytical science (normal science) principles. Moreover, within the conventional academic settings, game science faces serious limitations, due to the fragmented positioning in different departments and faculties (Klabbers, 2009). Aim. A comprehensive and coherent view on game science is needed that connects three levels of inquiry: the philosophy of science level, the science level, and the application level. Advances in physics have impacted on the philosophy of science, on modernism and postmodernism, and as a consequence, on game science. Being able to understand the current position of game science requires that we are aware of its scientific roots, and future options for research and professional practice. Method. Literature review with emphasis on theories of knowledge (epistemology) that focuses on game architecture, and the player’s experience. The analytical science approach to game science is insufficient to deal adequately with key questions societies nowadays are facing. Therefore, in addition to the analytical science, the design science approach to gaming is needed to be able to address issues that apply to various zones of practice, and related questions about social problem solving. Results. A coordinating frame-of-reference – a game science paradigm – is presented, independent of the instrumentality of games - taking into account the great variety of forms of play, and gaming applications. Conclusion. To advance game science, well-equipped game centers are needed that cover the three levels of inquiry: the philosophy of science level, the science level, and the application level. They should pursue a long term coherent research and educational policy, in line with the natural sciences tradition, offering both continuity and innovation.

  • 2012

  • Drazilova Fialova, Dana (2012) : Social Studies Simulations. A Challenge for the Competences of Not Only the Czech Students In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 107-114
  • 2005

  • Angehrn, Albert (2005) : Learning to Manage Innovation and Change through Organizational and Peoble Dynamcis Simulations In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
  • Wenzler, Ivo (2005) : Simulations and Social Responsibility. Why Should We Bother? In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 139-148
  • 2003

  • Durham, Martin (2003) : Developing a better business game. Learning from social simulation research and video games In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2001

  • Campos-Lopez, Enrique; Flores-Munoz, Narciso; Urdiales-Kalinchuk, Alena (2001) : IMMUNE: Improving Interdisciplinary Research and Social Interaction In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis
  • 1988

  • Luede, Rolf von (1988) : Rationalization in a firm: A simulation for new students in economics and the social sciences In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 109-114
  • 1976

  • Klabbers, Jan (1976) : Proceso de construccion de modelos y analysis de sistemas sociales In: Bolivar, Simon: TOMO II: Carcas (ISAGA)

    Keywords: Social, Modell, ISAGA, sozial
  • Ichikawa, Manabu; Koyama, Yuhsuke : SOARS for simulation of social interactions and gaming Introduction as a social microscope In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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