Planspiel-Literaturdatenbank des ZMS
Treffer: 46
2014
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(2014) : Flexible and User-Oriented Development of Haptic Management Simulation Games in Maritime Constainer Logistics In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 310-320
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(2014) : The Knowledge Creating Process in New Product Development Teams in Simulation Game - a Literature Review In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 123-132
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(2014) : What Makes Simulation Games Motivating?. Design-Based Research on Learners' Motivation in Simulation Gaming In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 150-161
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(2014) : Microgames in Practice. A Case Study in Container Terminal Operations In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag
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(2014) : The Evaluation of a discipline. A Framework for Evaluatiing Simulation Games In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 168-186
2013
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(2013) : Rollenspiele In: Beyer, Andrea; Rathje, Britta (Hg.): Methodik für Wirtschaftswissenschaftler: Neue Lehr- und Prüfmethoden für die Praxis: München: Oldenbourg Wissenschaftsverlag GmbH, S. 53-67
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(2013): Application of decision-making simulation games in teaching management skills. Promotion. Kozminski University, Kozminski. Wirtschaft.Keywords: Simulationsspiel, Lehrmethode, Decision-Making, Entscheidungsfindung, Simulation, Teaching, games, Management
2012
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(2012): Overcoming of uncertainty situation in simulation games. Promotion. Moscow State University, Moscow. Psychologie.
2011
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(2011) : The Serious Gaming Lemniscate Model for Acquiring Knowledge Through Simulation Games In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 131-135
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(2011) : Best practices. Das Fischereispiel, das Inselspiel "Geld", das Modellspiel "Preisbildung auf dem Apfelmarkt" In: Jacobs, Heinz: Ökonomie spielerisch lernen: Kompetenz gewinnen. Spiele, Rollenspiele, Planspiele, Simulation und Experimente: 2: Schwalbach: Wochenschau Verlag, S. 62-71
2004
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(2004) : MOBILITY - The Urban Mobility Game - field report and visions of the future In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 283-287
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(2004) : Interactive Gaming System "ORB" In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : A Game/Simulation on Patent Strategies in Business Context In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : A Supply Chain Simulation Game and Interactive Environment In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGAKeywords: Simulationsspiel, Interaktion, Simulation, Environment, Umwelt, Supply, ISAGA, Game, Interaction
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(2004) : Evaluation of the Design of ENREN, the First Gaming Simulation in Japan In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : Virtual reality archery simulation. Effect of arrow visual backward movement on human performance In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : Mapping the Gaps - beginning (or continuing) to explore the boundaries, intersections and gaps in the field of 'gaming' and 'simulation' In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : What should you ask, and why? In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : Save & Win: Simulation Game on Information Security. Simulation Game on Information Security In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : Complexity, Systems Thinking, Ill-Structured Problem-Solving and Simulation Gaming In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : The responsibility of knowledge - Experiences and applications of Gaming Simulation in Italy In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA