Planspiel-Literaturdatenbank des ZMS
Treffer: 22
2012
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(2012) : Social Studies Simulations. A Challenge for the Competences of Not Only the Czech Students In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 107-114Keywords: Personalauswahl, Kompetenz, Social, S&G, Interaktion, Sozialwissenschaften, Studie, Competence, ISAGA, Planspiel
2010
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(2010): Serious Games, Debriefing, and Simulation/Gaming as a Discipline. In: Simulation & Gaming 41 (6), S. 898-920. Online verfügbar unter https://journals.sagepub.com/doi/epdf/10.1177/1046878110390784
Abstract: <div class="indent">[Original Abstract] At the close of the 40th Anniversary Symposium of S&
2009
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Bielecki, Witold; Wardaszko, Marcin (Hg.) (2009): Games and Simulations in Business Learning and Teaching. Warsaw: Academic and Professional Press
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(2009) : The development of a frame-game designed for organizational change management processes In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 233-236
Attachment: 3984f7ae-fe87-45d8-a70e-0e148b6b35b7.pdf
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(2009) : Libra 2. A Gaming Simulation for Learning Evacuation during Volcanic Eruption Crises In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 271-274
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(2009): The Magic Circle. Principles of Gaming & Simulation. 3. Rotterdam: Sense PublishersKeywords: ExperientialLearning, Grundlagenliteratur, methodology, S&G, Seminarleitung, Entwurf, principles, Erfahrungslernen, science, BWL, Design, Methodologie, Game, Planspiel, Praxis, Fortbildung
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(2009) : What is Uncertainty in Games and Simulations In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 153-156
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(2009) : The Analysis of the Importance of Students" Practice during Their Studies. Case of the Study Programme in Business Administration In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 249-255
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(2009) : New Insights into Group Work Assessment In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 179-187
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(2009) : Simulation of economic factors in public sector In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 89-94
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(2009) : Business Games and Modern Training Technologies in University Education In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 173-178
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(2009) : Simulation and gaming methods in educational process at a higher school. Enhancing students' scientific research activity In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 121-124
2008
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(2008): Intrapreneurship-conducive culture in industrial R&D. The design of a simulation game to create awareness and provide insight. Eindhoven: Technische Universiteit Eindhoven (Eindhoven Centre for Innovation Studies dissertation series)
2003
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(2003): Rules of Play. Game Design Fundamentals. Cambridge: MIT PressKeywords: computergestützt, S&G, Brettplanspiel, Spiel, Computerspiel, Design, Planspiel, Planspielentwicklung
2002
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(2002): Games in a World of Infrastructures. Simulation-Games for Research, Learning, and Intervention. Delft: Eburon
1997
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(1997): Games and simulations made easy. Practical tips to improve learning through gaming. London: Kogan Page
1995
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(1995): Simulations. A Handbook for Teachers and Trainers. 3. London: Kogan Page
1992
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(1992): Designing and Evaluating Games and Simulations. A Process Approach. London: Kogan Page
1975
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Greenblat, Cathy S.; Duke, Richard (Hg.) (1975): Principles and practices of Gaming-Simulation. Rationale, design, and applications. New York: Sage Publications