Planspiel-Literaturdatenbank des ZMS
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2018
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Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.) (2018): Simulation Gaming. Application for Sustainable Cities and Smart Infrastructures. 48th International Simulation and Gaming Association Conference, ISAGA 2017. Cham, Switzerland: Springer International Publishing AG
Abstract: Simulation and gaming have proven their value in contributing to the analysis and
design of so-called complex systems, such as the development of sustainable cities and
smart infrastructures. Numerous examples of games about urban planning, intelligent
transport systems, social cohesion, and other related themes have been developed,
played, and studied in the past years. In the International Simulation and Gaming
Association (ISAGA) Conference 2017, we aimed at taking the current state of affairs
one step further and move toward a comprehensive theory of simulation games for
sustainable cities and smart infrastructures. During the conference, which was held
jointly by ISAGA and SAGANET (Simulation and Gaming Association The Netherlands),
hosted by Delft University of Technology, science met practice, and many
academic as well as practice-based games and concepts were presented and discussed.
The result of the scientific contributions is presented in this LNCS book.
The contributions to this book range from design thinking related to simulation
gaming, the analysis of the consequences of design choices in games, to games for
decision-making, examples of games for business, climate change, maritime spatial
planning, sustainable city development, supply chain, and team work factors, up to
games that facilitate (organizational) learning processes or are used for attitude measurement,
and the use of VR technologies in games, not to forget the role of de-briefing
in the game process.
In the section "Design and Development," the focus is on the design process of
simulation games. The articles show the importance of design choices and the influences
of these choices on the game's effectiveness. They also highlight the role of the
designer as well as the use of accepted design concepts and approaches. In the section
"Planning and Policy," games are presented that serve as support tool for
policy-making processes. The articles describe how stakeholders can be engaged in a
decision-making process, and how games can facilitate the participation of and discourse
between them. The perception of games as well as their use for (organizational)
learning processes is discussed in the contributions in the section "Games and Simulations."
Learner activation and individual value of games in learning processes are
topics discussed along with concrete examples of games facilitating, e.g., knowledge
development in the field of supply chain management. In the next section, we give
room to the relatively new and yet underexplored field of "Games as Research
Instruments." The contributions show how games can serve as research instruments
themselves, and how they can be combined with other research measures in order to
provide both a rich feedback to participants and researchers and a rigid research set-up
for measurement of, e.g.. participants' attitudes in the transportation domain. Games
that are used for learning processes are discussed in the last section, "Learning." The
authors introduce theoretical concepts of games as a learning instrument, from
assessment to conditions for learning, up to the role of de-briefing.
Thus, the 20 selected articles discuss game methodologies for the design and
research of and with games, applications of gaming to tackle the grand challenges of
our society as well as to support learning processes and policy development, new
insights in interface and interaction designs for games, and evaluated applications of
games in real-world settings.
The present collection of articles represents current advances in the field of simulation
and gaming, which were presented and discussed at a very constructive and
energetic conference in Delft, the Netherlands. The editors wish to thank all contributors
to this book, reviewers of the articles, as well as all participants of the ISAGA
2017 conference for adding to this important and still-growing field of research that is
strongly related to its application domains. We also want to thank Maria Freese and
Shalini Kurapati, who helped us process all contributions to the conference. We look
forward to future exchanges and further advancements of our exciting field of research
and design of simulation games!Keywords: Development, infrastructures, Simulation, smart, instruments, ISAGA, Sustainability, Method, Learning, Research, games, Design, Planning, Policy, andBeiträge zu diesem Sammelband:- Bekebrede, van Bueren et al. 2018 – Challenges in the Transition
- Cuesta Aguiar, Nakano 2018 – A Model for the Development
- Garcia, van Daalen et al. 2018 – Assessing the Residential Energy Rebound
- Hamada, Kaneko et al. 2018 – Development of BASE Manufacturing Business
- Hannula, Harviainen 2018 – User Satisfaction with Organizational Learning
- Keijser, Ripken et al. 2018 – Maritime Spatial Planning
- Kikkawa, Junkichi et al. 2018 – The Effects of Debriefing
- Kurapati, Freese et al. 2018 – Attitude Measurement with Board Games
- Leigh, Shalbafan 2018 – Design Thinking
- Leigh, Tipton 2018 – Transitions
- Likhacheva 2018 – What is the Game
- Motzev 2018 – A Framework for Developing Multi-Layered
- Motzev 2018 – A Framework for Developing Multi-Layered
- Muricho Onencan 2018 – Assessment of Hybrid Board Game-Based
- Muricho Onencan, van de Walle 2018 – Designing Disaster Diplomacy
- Palyga 2018 – Preferred Team Roles and Communication
- Roungas, Meijer et al. 2018 – Knowledge Management of Games
- Sato, Tsunoda et al. 2018 – The Design and Evaluation
- Soranastaporn, Yamchuti et al. 2018 – Facilitating 21st Century Skills
- van Laere, Ibrahim et al. 2018 – Analyzing the Implications of Design
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(2018) : A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 191-199
Abstract: Artificial Neural Networks make it possible to develop faster modelbased
business games, but in general, they are neither easy to develop nor easy
to understand. This paper presents a highly automated framework for developing
Multi-Layered Networks of Active Neurons for simulation experiments and
model-based business games using self-organizing data mining with the Group
Method of Data Handling. It discusses some of the results from international
research done in Europe, Australia, and most recently at Walla Walla University
in College Place, Washington, USA.Keywords: Data, Group, Active, Handling, (MLNAN), (ANNs), Neurons, Business, Networks, Artificial, of, Multi-Layered, Simulations, Method, Model-based, games, Neural, (GMDH) 2001
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(2001) : Simulation as a Method to Improve Quality, Especially Customer-Centredness - Some Experiences of the Simulation Processes at the University of Vaasa and at the Kaunas University of Technology In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 123-127
1992
1988
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(1988) : The Italian Renaissance: A model for the use of simulation and other teaching methods in a Canadian university In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 80-85
1976
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: EMERGO. Methodology and toolkit for efficient development of serious game in higher education In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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