Planspiel-Literaturdatenbank des ZMS

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Treffer: 180
  • 2021

  • Kortmann, Rens; Peters, Vincent (2021): Becoming the Unseen Helmsman. - Game facilitator competencies for novice, experienced, and non-game facilitators (Vol. 52, No. 3), S. 255-272. Online verfügbar unter https://journals.sagepub.com/doi/epub/10.1177/10468781211020792

     

    Abstract: Background. To facilitate game sessions for purposes beyond mere entertainment a facilitator needs to act like an ‘Unseen Helmsman’: steering their ship clear from rocks and storms without the players in the ship realizing. Previous work laid down a competency model for game facilitation. It reviewed several competency models for facilitators of generic (non-game) group sessions. Since no such model comprehensively provided guidelines to facilitate game sessions in particular, a new competency model was proposed using a bottom-up approach with the participation of game facilitation experts. The question remains what lessons may be drawn from this model. Methods. This contribution elaborates on the competency model for game facilitation and draws lessons from it. Thus it aims to empower both novice and experienced game facilitators to become an Unseen Helmsman. Also, it presents learnings for people who are experienced in facilitating groups in general, but who are new to facilitating game sessions. Conclusions. First, lessons for novice game facilitators include familiarising themselves with the core notions of the competency model: the characteristics of a complex systems game (session), and the attitudes, knowledge, and skills for successful game facilitation. Second, experienced game facilitators may learn from existing competency models for generic (non-game) group facilitation. Third, facilitators of generic (non-game) group sessions are encouraged to study the characteristics of game sessions in addition to the specific competencies contained in the competency model for game facilitators.

  • 2020

  • Freese, Maria; Lukosch, Heide; Tiemersma, Simon (2020) : From Entertainment to Seriousness. How to translate Entertainment Games into Simulation Games In: Alf, Tobias; Hühn, Christian; Trautwein, Friedrich, Zürn, Birgit (Hg.): Planspiele - Anders denken: Kreative Ansätze, gelebte Wissenschaft: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 29-41

    Abstract: In this paper, we discuss how the development of simulation games can benefit from successful elements in entertainment games. Therefore, we will describe the entertainment game Citadels (Faidutti 2000) and inform about the related development process of the simulation game MachiaCELLi. MachiaCELLi is a physical simulation game that is being used in the interface between research and policy making. The focus of our contribution is on the analysis of the game mechanics of Citadels, our considerations and transfer of selected mechanics to MachiaCELLi, as well as the adjustments of the learning mechanics, and the inclusion of a debriefing phase. The paper concludes with a discussion of lessons learned and recommendations for future work.

  • 2019

  • Chang, Shuang; Deguchi, Hiroshi (2019) : Group-based learning and group composition on the provision of public goods: Incorporating agent-based simulation and gaming In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 92-104
  • Cwil, Malgorzata (2019) : Simulation games as a framewok to conduct scientific experiments - the example of prospect theory research In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 248-260

    Keywords: Simulation, ISAGA, Game
  • Freese, Maria; Lukosch, Heide (2019) : The funnel of game design - Proposing a new way to address a problem definition using the IDEAS approach In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 149-161
  • Gerber, Andreas; Ulrich, Markus; Wäger, Patrick (2019) : Review of Haptic and Compterized (Simulation) Games on Climate Change In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 577-589
  • Ivanov, Martin; Wittenzellner, Helmut; Wardaszko, Marcin (2019) : Video game monetization mechanisms in triple A (AAA) video games In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 419-438
  • Kiattikomol, Paiboon; Nimnual, Ratchadawan; Sittisanguansak, Pavarisa (2019) : The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopia In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 120-127
  • Kleiman, Fernando; Janssen, Marijn; Meijer, Sebastiaan (2019) : Evaluation of a pilot game to change civil servants' willingness towards open data policy making In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 286-297

    Keywords: Data, ISAGA, Government, Game
  • Köhler, Klemens; Röpke, Rene; Wolf, Martin R. (2019) : Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 324-335
  • Mijal, Michal; Ciesla, Martyna; Gromadzka, Monika (2019) : Educational Escape Room - Challenges and Obstacles In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 336-351
  • Müller, Robert; Böhme, Stefan; Posselt, Gerrit; Schierholz, David (2019) : Shaping social change - A cyber-physical business game on the working life of the future In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink

    Keywords: Business, ISAGA, Game
  • Nakamura, Mieko (2019) : Unpacking, Overconfidence, and Game Design In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 541-553
  • Pamula, Anna; Patasiene, Irena; Patasius, Martynas (2019) : Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 501-509
  • Podgorski, Błażej; Wardaszko, Marcin (2019) : Methodological challenges of creating a next-generation machine learning-based game engine for generating maps and vehicle behavior In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 451-456
  • Roukouni, Anastasia; Lukosch, Heide; Verbraeck, Alexander; Zuidwijk, Rob (2019) : Mobilise Innovation (Mobinn): A playful Approach applied to the Transport and Logistics Sector In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 468-479
  • Roungas, Bill; Meijer, Sebastiaan; Verbraeck, Alexander (2019) : The Tacit Knowledge in Games: From Validation to Debriefing In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 298-308
  • Sato, Mizuho; Mizuyama, Hajime; Nakano, Masaru (2019) : Game Design Aimed at Reducing the Amount of Vegetable Wase at the Consumption Stage in Japan In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 554-567
  • Seita, Hiroyasu; Kurahashi, Setsuya (2019) : Study on occurrence mechanism of quality scandal in enterprises by "Sontaku", "air" and "water" theory using business game In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 261-272

    Keywords: ISAGA, corporate, Game, fraud
  • Suksri, Siwat; Boonumpai, Tanawatchai; Maitriwong, Peerapong; Nimnual, Ratchadawan (2019) : The Design and Development of Puzzle Game for Memorization Skills In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 210-216

    Keywords: ISAGA, Puzzle, Game, Memorization
  • Suksri, Siwat; Pungtippimanchai, Tanyaporn; Vititamornvet, Nattakit; Lertsopaphan, Nitipong; Nimnual, Ratchadawan (2019) : Design and Develop Multiplayer Game The Danger of Disaster by Human In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 201-209

    Keywords: ISAGA, Game, Multiplayer