Planspiel-Literaturdatenbank des ZMS

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  • 2023

  • Alf, Tobias; Wijse, Marieke de; Trautwein, Friedrich (2023): The Role of Reflection in Learning with Simulation Games – A Multi-Method Quasi Experimental Research. In: Simulation & Gaming. DOI: 10.1177/10468781231194896
  • Gerner, Martin (2023) : Sustainability through Simulation Games? Towards Designing a Research Agenda for Transformational Learning In: Becu, Nicolas: Simulation and Gaming for Social and Environmental Transitions: Proceedings of the 54th Conference of the International Simulation and Gaming Association, S. 10-19

    Abstract: Learning sustainability is closely linked with transformational competencies. Exploring formats and corresponding experiential methods are conducive to acquiring sustainability-related competencies. Simulation games are formats involving elements of experiential learning and qualifying for simulated realities of sustainable transformation. Research designs addressing experiential learning for sustainability are to adopt their logic and inherent principles. Considering simulation games in a paradigmatic way enables realizing their transformational potential for learning sustainability. This contribution advocates establishing a research design for experiential learning through simulation games driven by grounded theory, and embedded into an analytic and systematic reflection on teaching and learning. 

  • 1992

  • Lederman, Linda Costigan (1992): Debriefing: Toward a Systematic Assessment of Theory and Practice. In: Simulation & Gaming 23 (2), S. 145-160. DOI: 10.1177/1046878192232003
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