Planspiel-Literaturdatenbank des ZMS

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Treffer: 69
  • 2022

  • Kriz, Willy C.; Eberle, Thomas (2022) : Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living Together with Children as Co-designers In: Kikkawa, Toshiko: Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. Unter Mitarbeit von Willy C. Kriz und Junkichi Sugiura: Singapore: Springer (Translational Systems Sciences Ser), S. 93-106
  • Sugiura, Junkichi (2022) : Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games In: Kikkawa, Toshiko: Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. Unter Mitarbeit von Willy C. Kriz und Junkichi Sugiura: Singapore: Springer (Translational Systems Sciences Ser), S. 107-126
  • 2019

  • Köhler, Klemens; Röpke, Rene; Wolf, Martin R. (2019) : Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 324-335
  • Mijal, Michal; Ciesla, Martyna; Gromadzka, Monika (2019) : Educational Escape Room - Challenges and Obstacles In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 336-351
  • Sato, Mizuho; Mizuyama, Hajime; Nakano, Masaru (2019) : Game Design Aimed at Reducing the Amount of Vegetable Wase at the Consumption Stage in Japan In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 554-567
  • 2018

  • Hamada, Ryoju; Kaneko, Tomomi; Hiji, Masahiro (2018) : Development of BASE Manufacturing Business Board Game In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 34-40

    Abstract: The authors developed a board business game of manufacturing
    called BASE Manufacturing Game (BMG) to provide an opportunity to learn
    business for engineers. The purpose of development includes management,
    accounting, and to increase learner's motivation for further studies. By using
    Questionnaires, the authors proved incredible teaching effectiveness. BMG is a
    standard for following BASE business games and authors have been continuing
    board development in Japan and Thailand.

  • Wardaszko, Marcin (2018) : Experimental approach to application of simulation games in higher education In: Hühn, Christian; Zürn, Birgit; Schwägele, Sebastian; Hofmann, Sarah; Trautwein, Friedrich (Hg.): Planspiele - Analyse und Wirkungen: Rückblick auf den Deutschen Planspielpreis 2015 und 2017: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 69-97

    Abstract: This paper aims to describe and analyze various aspects of the process of education based on decision-making simulation games - i. e. the so-called management simulation games - in teaching management skills. The results of two experimental studies are presented in the paper. The first one was built around the influence of cognitive system of player team assessment on the "free rider" effect as part of courses based on decision-making games - an experiment conducted in a group of 167 undergraduate students. The rustles of the research proved that "free-rider" problem aca be address through the game and course-design structure in the effective way. The second one is built around introduction of an individual system of assessment in the form of an investment game as an additional element of assessment as part of courses based on decision-making games, and the influence of introduction of such system on the outcome of simulation and course satisfaction - a pilot study conducted as an experiment on a group of 28 graduate students. The results of the experiment proved that building double game structures can provide more effective learning environments for students.

  • 2014

  • Hemmann, Sebastian (2014): Digital experience learning - the relevance of computer simulations for environmental education. Masterarbeit. University of Edinburgh, Edinburgh.
  • Karl, Christian (2014): Simulation and Gaming in Construction Business. Design of a module-oriented modeling approach based on system dynamics and its prototypical implementation in research and education. Promotion. Universität Duisburg-Essen, Duisburg-Essen. Ingenieurwissenschaft. Online verfügbar unter duepublico.uni-duisburg-essen.de/servlets/DerivateServlet/Derivate-38158/Dissertation_Karl.pdf _blank.

     

    Abstract: Ausgezeichnet mit dem Deutschen Planspielpreis 2015 (Sonderpreis, Kategorie Dissertationen)

    Aus der Laudatio: "

  • Knogler, Maximilian; Lewalter, Doris (2014): Design-Based Research im Naturwissenschaftlichen Unterricht. Das motivationsfördernde Potenzial situierter Lernumgebungen im Fokus. In: Psychologie in Erziehung und Unterricht 61 (1). Online verfügbar unter https://www.researchgate.net/profile/maximilian_knogler/publication/262344949_design-based_research_im_naturwissenschaftlichen_unterricht._das_motivationsfrdernde_potenzial_situierter_lernumgebungen_im_fokus
  • 2012

  • Auchter, Eberhard (2012) : Gender Effects in Simulations Games for Entrepreneurship Education In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 127-140
  • Gandziarowska-Ziolecka, Jagoda; JarosiÅ„ski, Wojciech (2012) : Making the Legal Education Work Beyond Codes to Israel and Palestine In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 115-125
  • Matsuda, Toshiki (2012): Design Principles and Ethical Issues of Gaming Instructional Materials. Unifying the Views of Educational Technology and Simulation and Gaming. In: Studies in Simulation & Gaming (22), S. 16-24
  • Motzeu, Mihail (2012) : New Product. An Integrated Simulation Game In Business In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 63-75
  • Patasius, Juozas; Patasiene, Irena; Patasius, Martynas (2012) : Education Use of Simulation of Road Traffic Noise Reduction In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 293-301
  • 2011

  • Auchter, Eberhard; Wittenzellner, Helmut (2011) : Summative Evaluation of the Nationwide German "Start-Up-Game" Competition for Entrepreneurship Education In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 98-102
  • Hsiao, Arthur; Wang, Su-Chen; Willie Chen, Yu-Yuan (2011) : Genki Hospital. A Simulation For Hospital Management Education Using A Business-game-based Learning Object Model (BLOM) In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 73-80
  • 2009

  • Ido, Masami; Hayashi, Shintaro; Sasaki, Masako; Hayashi, Yoshio (2009) : University Education Reform by Employing Gaming-Simulation. A Case Study at Akita University in Japan In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 137-142
  • Kriz, Willy C.; Auchter, Eberhard; Wittenzellner, Helmut (2009) : Evaluation of Simulation Games in the German entrepreneurship education program "exist-priME-cup" In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 63-69
  • Norbisrath, Ulrich; Männamaa, Ivar; Villems, Anne; Kalamees-Pani, Külli (2009) : Mullivelled. Wrapping Computer Games into Educational Gaming Environments In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 219-225
  • Zarukina, Elena (2009) : Simulation and gaming methods in educational process at a higher school. Enhancing students' scientific research activity In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 121-124