Planspiel-Literaturdatenbank des ZMS
Treffer: 4
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2019
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(2019) : Evaluation of a pilot game to change civil servants' willingness towards open data policy making In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 286-297
2018
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(2018) : A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 191-199
Abstract: Artificial Neural Networks make it possible to develop faster modelbased
business games, but in general, they are neither easy to develop nor easy
to understand. This paper presents a highly automated framework for developing
Multi-Layered Networks of Active Neurons for simulation experiments and
model-based business games using self-organizing data mining with the Group
Method of Data Handling. It discusses some of the results from international
research done in Europe, Australia, and most recently at Walla Walla University
in College Place, Washington, USA.Keywords: Data, Group, Active, Handling, (MLNAN), (ANNs), Neurons, Business, Networks, Artificial, of, Multi-Layered, Simulations, Method, Model-based, games, Neural, (GMDH) 2000
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(2000) : Simulating Intractable Data. Training a Neural Net to Anticipate a Critical Situation In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
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