Planspiel-Literaturdatenbank des ZMS

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  • 2021

  • Kortmann, Rens; Peters, Vincent (2021): Becoming the Unseen Helmsman. - Game facilitator competencies for novice, experienced, and non-game facilitators (Vol. 52, No. 3), S. 255-272. Online verfügbar unter https://journals.sagepub.com/doi/epub/10.1177/10468781211020792

     

    Abstract: Background. To facilitate game sessions for purposes beyond mere entertainment a facilitator needs to act like an ‘Unseen Helmsman’: steering their ship clear from rocks and storms without the players in the ship realizing. Previous work laid down a competency model for game facilitation. It reviewed several competency models for facilitators of generic (non-game) group sessions. Since no such model comprehensively provided guidelines to facilitate game sessions in particular, a new competency model was proposed using a bottom-up approach with the participation of game facilitation experts. The question remains what lessons may be drawn from this model. Methods. This contribution elaborates on the competency model for game facilitation and draws lessons from it. Thus it aims to empower both novice and experienced game facilitators to become an Unseen Helmsman. Also, it presents learnings for people who are experienced in facilitating groups in general, but who are new to facilitating game sessions. Conclusions. First, lessons for novice game facilitators include familiarising themselves with the core notions of the competency model: the characteristics of a complex systems game (session), and the attitudes, knowledge, and skills for successful game facilitation. Second, experienced game facilitators may learn from existing competency models for generic (non-game) group facilitation. Third, facilitators of generic (non-game) group sessions are encouraged to study the characteristics of game sessions in addition to the specific competencies contained in the competency model for game facilitators.

  • 2019

  • Köhler, Klemens; Röpke, Rene; Wolf, Martin R. (2019) : Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 324-335
  • 2018

  • Dowidat, Linda (2018) : Das motivational Competence Developing Game Framework. Lern- und Motivationstheorien bei der CDG Enwicklung systematisch nutzen In: Hühn, Christian; Zürn, Birgit; Schwägele, Sebastian; Hofmann, Sarah; Trautwein, Friedrich (Hg.): Planspiele - Analyse und Wirkungen: Rückblick auf den Deutschen Planspielpreis 2015 und 2017: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 99-116

    Abstract: Competence Developing Games sollen komplexes und abstraktes Wissen auf eine
    spielerische Art und Weise in einem oft spielfernen Kontext vermitteln (z. B. durch
    Planspiele, Serious Games, Edutainment). Das in diesem Artikel beschriebene "motivational
    Competence Developing Game Framework" (mCDG-F) soll Spielentwicklern
    als ganzheitliches Werkzeug dienen, um CDGs zu entwickeln, die sich optimal
    an die Modalitäten der Lernumgebung und -ansprüche der Lernenden anpassen und
    motivierend wirken. Es wurden verschiedene Lern- und Motivationstheorien herangezogen,
    um diese mit den, auf die Spielenden fokussierten Prinzipien des MDA Frameworks
    von Hunicke et al. (2004) zu kombinieren. Damit das entstandene mCDG-F
    möglichst effizient in den Spielentwicklungsprozess eingebunden werden kann, wird
    das Vorgehensmodell von Herrmanny und Schmidt (2014) zusätzlich als Analyseinstrument
    verwendet. Dieser Artikel beschreibt die Herleitung und exemplarische Anwendung
    des mCDG-Fs anhand des CDGs GHOST, welches zur Sensibilisierung von
    Mitarbeitenden in Hinsicht auf IT Security betragen soll.

  • 2012

  • Drazilova Fialova, Dana (2012) : Social Studies Simulations. A Challenge for the Competences of Not Only the Czech Students In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 107-114
  • 1989

  • Jones, Ken (1989) : Some dangers when using interactive events to improve competence In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 250-257
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