Planspiel-Literaturdatenbank des ZMS
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2019
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(2019) : The Trust Game: The influence of Trust on Collaboration in the light of Technological Innovations In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 139-148
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(2019) : TeaCoSt: A Serious Game for Analyzing Communication Strategies Taken by a Problem-Solving Team In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 630-635Keywords: problem-solving, Collaboration, Decision-Making, Collective, communication, ISAGA, intelligence
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(2019) : Gaming Simulation for Managing Stranded Persons and Residents around Terminal Stations after Large-Scale Earthquakes In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 217-218
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(2019) : Managing Competing Values in Sustainable Urban Tourism: a Simulation-Gaming Approach In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 234-247
2018
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(2018) : Designing Disaster Diplomacy in the Context of a Climate Change Water Game In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 43-57
Abstract: In this paper, we explore how a climate change game can be
designed to enhance trans-boundary water partnerships between governments
and provide a window of opportunity to challenge the status quo, leading to
change. The primary focus of the paper is to discuss a theoretical framework that
utilizes "Disaster Diplomacy" as a pre-disaster capacity development tool for
policymakers. The Nile Basin by 2050 scenarios, guided us in the design of the
theoretical framework. The framework established a foundation for the design of
the climate change game known as Nile WeShareIt. This game was played in
October 2014, with policymakers from the Ministry of Water and Irrigation, in
Nairobi, Kenya. Findings indicate that climate change games may challenge the
current perceptions of normality and possibly lead to increased situation
awareness, trust, and collaboration. Future work will entail redesigning the
game, based on the initial outcomes and its application in the river Nzoia
catchment, in West-Kenya.Keywords: disaster, Climate, Cooperation, water, Collaboration, Diplomacy, Situation, resources, Change, Trust, awareness, games, Management, and
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