Planspiel-Literaturdatenbank des ZMS

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  • 2021

  • Levesque, Laurie L. (2021): Trust in Classroom-as-Organization Simulations. Parallel Experiences of Participants and Facilitators (Vol. 52, No. 3), S. 333-345. Online verfügbar unter https://journals.sagepub.com/doi/epub/10.1177/1046878120987583

     

    Abstract: As classroom-as-organization (CAO) simulations unfold within corporate or higher education classrooms, novice facilitators and their participants experience uncertainty in the absence of familiar and implicit sources of trust. Initial trust derived from the context, simulation, peers, and one’s self wanes as awareness dawns regarding the magnitude of difference between CAO and typical classrooms. New sources of trust arise from shared sensemaking about unfamiliar roles and interactions, growing confidence in redistributed responsibilities and authority, an environment characterized by psychological safety, feedback, and behavioral experimentation modeled upon the experiential learning cycle (Kolb, 1976).

  • 2011

  • Huat, Lim Teck; Wadhwa, Bimlesh; Long, Siau; Teck, Tan Sun (2011) : City and Resources. Changing the Classroom through Meaningful Play In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 57-61
  • Kuvshinikov, Joseph (2011) : Power Players In The Classroom. Student Power And Influence In Team-Based Business Simulations In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 94-97
  • Montero Fleta, Begona; Perez-Sabater, Carmen; Rising, Beverly (2011) : Using Simulation Methodology and Blogging in the Language Classroom In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 145-152
  • 2005

  • Akahori, Kanji (2005) : The Features and Roles of Simulation Software in the Classroom In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 81-90
  • Akahori, Kanji (2005) : The Futures and Roles of Simulation Software in the Classroom In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 81-89
  • Perez-Sabater, Carmen; Perez-Sabater, Maria-Luisa (2005) : How to avoid sexism in the English class In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
  • van Oort, Marjolijn (2005) : The JACKAROO-JILLAROO Game. From academics to high school students. Game/Simulation used for competencebase vocational education In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
  • 2003

  • Holley, Debbie; Haynes, Richard (2003) : Getting students to the high score zone. In a virtual environment and in the classroom In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2001

  • Talviste, Katre (2001) : The Game Behind the Game. What Good Can Gaming Be in a Literature Class In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 74-75
  • 1992

  • Coleman, Douglas (1992) : Collaborative Creation of Adventure Games in the ESL One-Computer Classroom In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 125-130
  • Gargagliano, Arlen (1992) : Establishing Cross-Cultural Connections in the Classroom In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 121-124
  • Klein, Ronald (1992) : Management Games in the International Business Classroom In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 287-293
  • Tsushima, K.; Kaga, H.; Fujii, K. (1992) : A Classroom Simulator for Computer Language Education In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag
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