Planspiel-Literaturdatenbank des ZMS

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  • 2023

  • Adam, Carole (2023) : Simulating the impact of cognitive biases on the mobility transition In: Becu, Nicolas: Simulation and Gaming for Social and Environmental Transitions: Proceedings of the 54th Conference of the International Simulation and Gaming Association, S. 30-42

    Abstract: Climate change is becoming more visible, and human adaptation is required urgently to prevent greater damage. One particular domain of adaptation concerns daily mobility (work commute), with a significant portion of these trips being done in individual cars. Yet, their impact on pollution, noise, or accidents is well-known. This paper explores various cognitive biases that can explain such lack of adaptation. Our approach is to design simple interactive simulators that users can play with in order to understand biases. The idea is that awareness of such cognitive biases is often a first step towards more rational decision making, even though things are not that simple. This paper reports on interactive simulators of potential factors of resistance, and illustrates their explanatory power on various scenarios. These simulators can be played online, with the goal to provide users with food for thought about how mobility could evolve in the future. Work is still ongoing to design a user survey to evaluate their impact

  • Taillandier, Franck; Moatty, Annabelle; Brueder, Pénélope; Curt, Corinne; Beullac, Bruno; Di Maiolo, Pascal (2023) : A Learning Game to promote Nature-based Solutions to manage flood risk In: Becu, Nicolas: Simulation and Gaming for Social and Environmental Transitions: Proceedings of the 54th Conference of the International Simulation and Gaming Association, S. 43-56

    Abstract: Different works (projects, articles, etc.) have demonstrated the interest of Naturebased Solutions (NbS) to reconcile flood management and sustainable development, particularly in a context of climate change. However, their concrete implementation has to face different obstacles, in particular the lack of knowledge on these solutions or on their efficiency for flood management. This leads to the need to include NbS in a global, participatory and integrated vision of risk management. This is the challenge set by the MANA project, which aims to design an approach, a model and a tool to raise stakeholders' awareness of NbS for flood risk management. We propose in this project a game ‘SimMANA’ which combines role playing game and computerized simulation based on Agent based-model (MANA-Flo model). Sim-MANA is designed for 5 to 15 players, and requires a game master. It does not require any initial knowledge or skills, although it can be played by experts in the field of flooding, or by a mixed team (experts and non-experts). It places players in charge of a city council for a period during which they must make decisions related to land use planning and flood control (flooding and runoff) in an urban area. This article presents the game, the model and the first results obtained.

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