Planspiel-Literaturdatenbank des ZMS
Treffer: 2246
2014
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(2014) : Challenges to Designing Game-Based Business In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 247-252
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(2014) : Using Gamification to Enhance Staff Motivation in Logistics In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 206-213
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(2014) : EfeU: Decision Making Concerning Company Strategy In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 37-43
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(2014) : Business Wargames zur Entwicklung von Strategien In: Schwägele, Sebastian; Zürn, Birgit; Trautwein, Friedrich (Hg.): Planspiele - Erleben, was kommt: Entwicklung von Zukunftsszenarien und Strategien: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 19-32
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(2014) : Designing Gamified Course for Students - Framework and Examples In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 115-122
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(2014) : Analyzing the Social Dynamics of Non-Player Characters In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 173-187
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(2014) : Using the "Stakeholders" Simulation Game to Understand Social Problem. An Application of a Frame Game to Assess Environmental and Health Conflict Resolution In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 357-364
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(2014): Kostenrechnung in Planspielen. Bachelorarbeit. Technische Universität Kaiserslautern, Kaiserslautern. Wirtschaft.
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(2014): The Gamification of Learning and Instruction Fieldbook. Ideas into Practice. San Francisco: Wiley
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(2014): Simulation and Gaming in Construction Business. Design of a module-oriented modeling approach based on system dynamics and its prototypical implementation in research and education. Promotion. Universität Duisburg-Essen, Duisburg-Essen. Ingenieurwissenschaft. Online verfügbar unter duepublico.uni-duisburg-essen.de/servlets/DerivateServlet/Derivate-38158/Dissertation_Karl.pdf _blank.
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(2014) : Developing Market Analysis Models Based on Decision Making in Business Games In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 275-286
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(2014) : Looking back forty Years - Memories of ISAGA In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 293-296
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(2014) : Herausforderungen in der Kriegsursachenforschung. Planspiele und ihre Lösungsansätze In: Schwägele, Sebastian; Zürn, Birgit; Trautwein, Friedrich (Hg.): Planspiele - Erleben, was kommt: Entwicklung von Zukunftsszenarien und Strategien: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 195-208
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(2014): Konzeptionierung und Evaluierung eines Planspiels als Lehrveranstaltung zur Entwicklung innovativer Geschäftsmodelle. TU München, München. Wirtschaft.
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(2014) : A Grassroots Gaming Simulation. The Case of "Crossroad" In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 148-152
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(2014) : Gaming as the "Future's Language". Case Studies and Development In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 93-99
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(2014) : The Influence of Formal Mindsets on Decision Maker Attitudes When Confronted with Difficult Problems. A View of Gaming Simulation "Lost in Space" Using Inner Measurement In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 212-223
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(2014) : Social Problem Solving: Beyond Method In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag
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(2014) : What Makes Simulation Games Motivating?. Design-Based Research on Learners' Motivation in Simulation Gaming In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 150-161