Planspiel-Literaturdatenbank des ZMS

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Treffer: 2246
  • 2014

  • Henriksen, Thomas Duus (2014) : Challenges to Designing Game-Based Business In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 247-252
  • Hense, Jan; Klevers, Markus; Sailer, Michael; Horenburg, Tim; Mandl, Heinz; Günthner, Willibald (2014) : Using Gamification to Enhance Staff Motivation in Logistics In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 206-213
  • Hoeborn, Gabriele; Bredtmann, Jennifer (2014) : EfeU: Decision Making Concerning Company Strategy In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 37-43
  • Högsdal, Nils; Pflumm, Manuel; Daul, Felix (2014) : Business Wargames zur Entwicklung von Strategien In: Schwägele, Sebastian; Zürn, Birgit; Trautwein, Friedrich (Hg.): Planspiele - Erleben, was kommt: Entwicklung von Zukunftsszenarien und Strategien: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 19-32
  • Ichikawa, Arata (2014) : Early Japanese Policy Games In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 68-79

    Keywords: Sprache, Dynamik
  • Jakubowski, Michal (2014) : Designing Gamified Course for Students - Framework and Examples In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 115-122
  • Johansson, Magnus; Straat, Björn; Warpefelt, Henrik; Verhagen, Harko (2014) : Analyzing the Social Dynamics of Non-Player Characters In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 173-187
  • Junkichi, Sugiura (2014) : Using the "Stakeholders" Simulation Game to Understand Social Problem. An Application of a Frame Game to Assess Environmental and Health Conflict Resolution In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 357-364

    Keywords: Konflikt, Spiel, Problem
  • Jurca, Oliver (2014): Kostenrechnung in Planspielen. Bachelorarbeit. Technische Universität Kaiserslautern, Kaiserslautern. Wirtschaft.
  • Kapp, Karl M.; Blair, Lucas; Mesch, Rich (2014): The Gamification of Learning and Instruction Fieldbook. Ideas into Practice. San Francisco: Wiley
  • Karl, Christian (2014): Simulation and Gaming in Construction Business. Design of a module-oriented modeling approach based on system dynamics and its prototypical implementation in research and education. Promotion. Universität Duisburg-Essen, Duisburg-Essen. Ingenieurwissenschaft. Online verfügbar unter duepublico.uni-duisburg-essen.de/servlets/DerivateServlet/Derivate-38158/Dissertation_Karl.pdf _blank.

     

    Abstract: Ausgezeichnet mit dem Deutschen Planspielpreis 2015 (Sonderpreis, Kategorie Dissertationen)

    Aus der Laudatio: "

  • Karl, Christian (2014) : Developing Market Analysis Models Based on Decision Making in Business Games In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 275-286
  • Kavtaradze, Dmitry (2014) : Looking back forty Years - Memories of ISAGA In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 293-296

    Keywords: ISAGA
  • Kawalle, Steven (2014) : Herausforderungen in der Kriegsursachenforschung. Planspiele und ihre Lösungsansätze In: Schwägele, Sebastian; Zürn, Birgit; Trautwein, Friedrich (Hg.): Planspiele - Erleben, was kommt: Entwicklung von Zukunftsszenarien und Strategien: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 195-208
  • Keyserlingk, Emilia von (2014): Konzeptionierung und Evaluierung eines Planspiels als Lehrveranstaltung zur Entwicklung innovativer Geschäftsmodelle. TU München, München. Wirtschaft.
  • Kikkawa, Toshiko (2014) : A Grassroots Gaming Simulation. The Case of "Crossroad" In: Meijer, Sebastiaan; Smeds, Riitta (Hg.): Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, Workshop on Experimental Interactive Learning in Industrial Management: ISAGA-Conference 2013: Stockholm, Heidelberg: Springer, S. 148-152
  • Kikkawa, Toshiko (2014) : Gaming as the "Future's Language". Case Studies and Development In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 93-99
  • Kikkawa, Toshiko (2014) : Role of Play. The Implications of Roles in Games In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 80-87

    Keywords: Spiel, Spieler, Rollen, Lernen
  • Kitani, Shinobu; Hasebe, Tadashi (2014) : The Influence of Formal Mindsets on Decision Maker Attitudes When Confronted with Difficult Problems. A View of Gaming Simulation "Lost in Space" Using Inner Measurement In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 212-223

    Keywords: Denken, Emotionen, Spiel
  • Klabbers, Jan (2014) : Social Problem Solving: Beyond Method In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag

    Keywords: Kommunikation, Spiele
  • Knogler, Maximilian; Lewalter, Doris (2014) : What Makes Simulation Games Motivating?. Design-Based Research on Learners' Motivation in Simulation Gaming In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 150-161