Planspiel-Literaturdatenbank des ZMS
Treffer: 2252
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Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation. The 38th Conference. ISAGA-Conference 2007. Nijmegen
- Appelman – Assumptions on Designing a Serious
- Asgari, Kaufman – Using Computer and Video Games
- Bagdonas, Patasiene et al. – Change of Games' Traditions
- Barcante, Castro Pinto et al. – Social Responsibility Business Games
- Barreteau, Dare – Role-playing games in a variety
- Barreteau, Richard-Ferroudji – Concert 'Eau
- Bekebrede, Mayer et al. – Playing with mulit-actor systems
- Bickel, Yildiz et al. – eBeerGame
- Bots, van Daalen – Designing a project decision making
- Caluwe, Hofstede et al. – Gaming
- Fickweiler – Realism in Computer Based Educational
- Hiemstra, Barink et al. – Games and Assessment
- Hofstede, Meijer – Collecting empirical dara with games
- Hofstede, Peters – Gaming
- Holopainen, Björk et al. – Teaching Gameplay Design Patterns
- Hussein – On using simulation games
- Ibanez – The Contribution of Movies
- Ichikawa – Risk Hedge gaming
- Ichikawa, Koyama – SOARS for simulation of social
- Kaufman, Sauve – New tools, new views
- Kaufman, Schell – Using a Collaborative Online Multimedia
- Kavtaradze, Lihacheva et al. – Simulation experiments for achieving regional
- Kitani, Kimura – Awaking a feeling of children's
- Klabbers – Assessment methodology
- Koch – The NGO Game
- Koyama, Matsui et al. – U-Mart Simulator
- Kriz – Improving the quality of gaming
- Leemkuil – Supporting learning in a simulation
- Lihacheva, Kavtaradze et al. – Psychological providing of Games
- Mallon – Balacing Structured and Discovery Approaches
- Mayer, Bekebrede et al. – COTS, MODS and Middleware
- Meijers, van der Wal et al. – Simulations really work
- Montero Fleta, Rising – Peer assessment of process
- Moreno, Burgos et al. – An eLearning specification meets
- Müller, Weiß et al. – Learning and the Use
- Nadolski, Hummel et al. – EMERGO
- Oda, Haitani – What Students Learn from Market
- Patasius, Patasius et al. – Modelling as decision support
- Pereira, Carvalho – Is it really possible
- Popenko – Game with languages while learning
- Price – Computer Games as Vehicles
- Putkonen, Forsten – The three-layer simulation game model
- Quanjel, Lokhorst et al. – Innovating innovation
- Rehm, Andre et al. – Bridging the gap between cultures
- Reusch – Preparation
- Ruiters, Traasvan Oort et al. – Gaming & the Language
- Schwartz, Eager et al. – The Local Economic Development Congruence
- Slomp, van der Zee et al. – Exploring Success Factors
- Spierling, Weiß et al. – Killer Phrases
- Suransky, Shimshon et al. – Baby-sitting or bird watching
- Teach – SHOP TIL U DROP
- Teach – The demise of business games
- Teach, Murff – Why Trade
- Törpel – Participatory gaming in designing work
- van Bilsen – Architectural Games
- van Haaster – Narrativity and multimodality in Social
- Vermaas, Nieuwland – Policy simulation as an ex
- Warmelink – Multi-user game environments and collaborative
- Watts, Garcia-Carbonell et al. – A study of the relationship
- Wenzler, Peters – Conversations on game simulation design
- Yamakawa, Ichise et al. – Educational Board Game for Researchers'
- Zarukina – Simulation and gaming methods
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: Computer Games as Vehicles to Learn Physics. Mechanics, Oscillations and Waves In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: The three-layer simulation game model case. Computer-augmented board game In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Innovating innovation In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Bridging the gap between cultures by situated educational games with embodied conversational agents In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Preparation, Application and Integration of Business Games and Simulation In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: The Local Economic Development Congruence Game. A Discussion In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Exploring Success Factors of a Computer Game - the development and use of a 'Takt Time Control' game In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: "Killer Phrases". Design steps for a digital game with conversational role playing agents In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Baby-sitting or bird watching? The Role of Supervision in IR Simulation Exercises Unleashing creative learning in conflict resolution and its application for the military In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: SHOP TIL U DROP In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: The demise of business games (1956-2011) RIP In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Why Trade In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Participatory gaming in designing work, organization and technology. The politics of learning, modeling and doing In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Architectural Games. The possible roles of games in architecture and urban planning In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Narrativity and multimodality in Social Work. Designing the future positive In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Policy simulation as an ex ante testing instrument for new education policy In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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: Multi-user game environments and collaborative constructivist didactics. An approach to using computer games in higher education In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen