Planspiel-Literaturdatenbank des ZMS

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Treffer: 2279
  • 2025

  • Ionescu-Feleagă, Liliana; Dragomir, Voicu D.; Rîndașu, Sînziana-Maria; Stoica, Oana-Cristina; Curea, Ștefania-Cristina; Bunea, Mariana; Barna, Laura-Eugenia-Lavinia (2025): Business simulation games from the perspective of accounting and management professors: Implications for sustainability education in universities. In: The International Journal of Management Education 23 (2). DOI: 10.1016/j.ijme.2025.101147
  • Kriz, Willy Christian; Kikkawa, Toshiko; Wijse-van Heeswijk, Marieke de; Lukosch, Heide (2025): Legacy and Future Impact of Gaming Simulation Pioneers. Singapore: Springer Nature Singapore

    DOI: https://doi.org/10.1007/978-981-96-4325-7 

    Abstract: This book is a tribute to two pioneers in the field of gaming simulation: Richard de la Barre Duke and Cathy Stein Greenblat. Duke was a professor of urban planning at the University of Michigan who introduced gaming simulation into urban planning and policy making in the early 1970s. With his 1974 book Gaming: The future’s language, he proposed simulation games as a multilogue language for bringing different disciplines and stakeholders’ perspectives together. He was co-founder of the International Simulation and Gaming Association (ISAGA). Cathy Stein Greenblat was a professor of sociology at Rutgers University, using gaming simulation education and health care beginning in the mid-1970s. She was editor in chief of the international journal Simulation & Gaming for many years. Duke and Greenblat worked together and authored several influential books, and both were honorary members of ISAGA until they passed away in 2022. The present book focuses on the past and actual scientific and practical impact of their work for design and development, facilitation and debriefing, evaluation, and research of simulation games. The book contains discussions and case examples of how their key concepts are still used and can be used in the future to have a social impact through gaming simulation. Furthermore, the book shows how their work and guiding simulation game design principles continue to inspire ongoing and future research in the context of dealing with complexity and to support social and environmental transition through gaming simulation- Included are interviews with the two pioneers and contributions of other outstanding experts about their work.

    Keywords: Gaming, Simulation, ISAGA
  • Lukosch, Heide; Freese, Maria; Meijer, Sebastiaan (2025): Simulation and Gaming across Borders. Cham: Springer Nature Switzerland

    DOI: https://doi.org/10.1007/978-3-031-86555-8 

    Abstract: This book constitutes the refereed proceedings of the 55th International Simulation and Gaming Association Conference, held in Christchurch, New Zealand, during July 8–12, 2024. The 20 full papers in this book were carefully reviewed and selected from 25 submissions. This year’s theme has been Simulation and Gaming across Borders. The 2024 conference underscored the global and interdisciplinary reach of simulation and gaming as tools for education, research, and social change. The proceedings presented here capture the breadth of this convergence, highlighting innovative applications, emerging ethical considerations, intercultural dynamics, and new frontiers in facilitation techniques.

  • Seidl, Tobias; Scherer, Elisabeth; Müller, Holger; Böddicker, Natalie; Bernardi, Peter; Bochert, Saskia; Christian, Alexander; Dieball, Frank; Geithner, Silke; Gerling, Vera Elisabeth; Göhre, Vera; Gotzen, Susanne; Jacobsen, Björn P.; Kaiser, Nora; Heiner, Cynthia E.; Kellerhoff, Nina; Ullmann, Katrin; Kernebeck, Sven; Kjär, Heidi; Kozica, Arjan; Krüger, Anne Elisabeth; Küsshauer, Alexander; Maul, Ludwig; Meyer, Sandra; Möller, Wanda; Beutin, Johanna; Blumenthal, Stefan; Dunker, Nina; Mucha, Witold; Müller, Melanie; Zoller, Antje; Nerantzi, Chrissi; Dajani, Laith; Osterhagen, Tanja; Panreck, Isabelle-Christine; Schönig, Werner; Richter, Nicole; Schipper, Simone; Schön, Elena; Bronner, Uta; Schulden, Matthias; Schüürmann, Alissa; Schwarz, Elise; Stäuble, Markus; Steudtner, Mirco; Schaal, Tom; Stolte, Josephine; Vonhof, Cornelia; Wolter, Hendrik; Berg, Sophie; Zürn, Birgit (2025): Die Methode LEGO® SERIOUS PLAY® an Hochschulen

    DOI: https://doi.org/10.24336/hhubooks.50 

    Abstract: The LEGO® SERIOUS PLAY® (LSP) method has great potential for innovation and creativity in higher education: for example, it supports the development of ideas, reflection on roles and expectations, or the formation of teams. From individual teaching to larger change processes, LSP can be used in a variety of contexts in higher education. The first part of this volume presents the basics of the LSP method and explains the special aspects that need to be considered when working with it in universities. The second part is devoted to practice: 44 examples from different areas and disciplines of higher education demonstrate the diverse possibilities of working with the method. For each use case, the authors explain the setting, goals, and approach, making it easy to transfer to new contexts. This volume is therefore an ideal introduction for anyone interested in trying out the LEGO® SERIOUS PLAY® method in the context of higher education.

  • Vindigni, Giovanni (2025): Grundwissen Game Studies und Ludologie: utb

    Abstract: Die Einsatzmöglichkeiten von Spielen erkennen Spiele durchdringen unser Leben. Sie dienen nicht nur der Unterhaltung. Sie sind auch Kommunikations- und Lerninstrument. Giovanni Vindigni führt in die Ludologie, die Lehre des Spielens, ein. Er stellt Geschichte, Einsatz sowie Klassifikation vor und berücksichtigt den Kompetenzerwerb durch Spiele. Der Band bietet soziologische, psychologische und pädagogische Perspektiven.

  • Zürn, Birgit (2025) : Unternehmensstrukturen verstehen – eine Einführung für Studierende aller Fachrichtungen: Die Methode LEGO® SERIOUS PLAY® an Hochschulen
  • 2024

  • Alf, Tobias; Hahn, Simon; Fischer, Isabella; Zürn, Birgit; Trautwein, Friedrich (Hg.) (2024): Planspiele – interdisziplinär vernetzt. Rückblick auf das 34. Europäische Planspielforum und den Deutschen Planspielpreis 2023. Zentrum für Managementsimulation. Stuttgart (ZMS-Schriftenreihe)

    DOI: Planspiele - interdisziplinär vernetzt_ZMS-Schriftenreihe 14.pdf 

    Attachment: e6a102fb-b933-4970-b469-6dfd71a19899.pdf

    Abstract: Mit der ZMS-Schriftenreihe (ISSN: 2192-7502) verfolgt das ZMS das Ziel, Innovationen rund um die Planspielmethode zu fördern. Die Veröffentlichung dieses Bands erfolgte in Kooperation mit der SAGSAGA, der Gesellschaft für Planspiele in Deutschland, Österreich und der Schweiz e. V.

  • Assogba, Gildas (2024): The biomass challenge: a systems approach to analyze biomass production and flows in the semi-arid zone of Burkina Faso. Doctoral Thesis

  • Avendano, Bryann (2024): Playing with Uncertainity: Participatory Modelling to facilitate social and technical investment negotiations for resilience planning. Doctoral Thesis

  • Leigh, Elyssebeth; Levesque, Laurie L. (2024): Facilitating Simulations. Northhampton: Edward Elgar Publishing

     

    Abstract: Providing a clear starting point for the effective use of simulations in the classroom, this book showcases the unique transition from educator to facilitator. Elyssebeth E. Leigh and Laurie L. Levesque present a practical and supportive guide with a strong educational focus, ultimately encouraging a greater level of confidence in classroom simulations. Facilitating Simulations illuminates the many benefits of using games and simulations for an educational purpose, including a deep comprehension of concepts, an increase in student interaction, and adaptability to different contexts. Leigh and Levesque use a diverse range of vignettes, allowing the reader to experience various facilitation situations and understand their potential challenges, such as the possibility of a student hijacking the simulation process or unclear time constraints. Both theory and practice are engaged to encourage further simulation development and research into the benefits of this exciting educational methodology. This book is vital for scholars and academics focusing on managerial education, new teaching methods, and education. It is also a good resource for educators working with students in disciplines where practical learning advice founded in established educational theory would be valuable.

    Keywords: Facilitation
  • Luidold, David (2024): The simulation game as a method for promoting cross-disciplinary collaboration. Design-based research for simulation game development. Doctoral Thesis

  • Michatz, Max (2024): Nachhaltigkeitsmanagement in der Betriebswirtschaftslehre: Ansätze zur Integration in Planspielen. Bachelor Thesis

  • Sakata, Akinobu (2024): Agent-Based Scenario Analysis in Gaming: Towards Facilitation Support with Game Playing Log Data. Doctoral Thesis

  • Zumhasch, Sara (2024): Die Auswirkungen von Self Disclosure in Gesellschaftsspielen unter Kolleginnen und Kollegen. Master Thesis

  • 2023

  • Adam, Carole (2023) : Simulating the impact of cognitive biases on the mobility transition In: Becu, Nicolas: Simulation and Gaming for Social and Environmental Transitions: Proceedings of the 54th Conference of the International Simulation and Gaming Association, S. 30-42

    Abstract: Climate change is becoming more visible, and human adaptation is required urgently to prevent greater damage. One particular domain of adaptation concerns daily mobility (work commute), with a significant portion of these trips being done in individual cars. Yet, their impact on pollution, noise, or accidents is well-known. This paper explores various cognitive biases that can explain such lack of adaptation. Our approach is to design simple interactive simulators that users can play with in order to understand biases. The idea is that awareness of such cognitive biases is often a first step towards more rational decision making, even though things are not that simple. This paper reports on interactive simulators of potential factors of resistance, and illustrates their explanatory power on various scenarios. These simulators can be played online, with the goal to provide users with food for thought about how mobility could evolve in the future. Work is still ongoing to design a user survey to evaluate their impact 

  • Alf, Tobias; Trautwein, Friedrich (2023): Planspielbasierte Lehrveranstaltungen: Ein Vergleich zwischen Präsenz- und Onlinelehre. In: Zeitschrift für Hochschulentwicklung 18, S. 345-363. Online verfügbar unter https://www.zfhe.at/index.php/zfhe/article/view/1721

    Abstract: Während der pandemiebedingten Distanzlehre mussten auch Planspiele auf ein Onlineformat umgestellt werden. Aufgrund der Komplexität der Methode war die Herausforderung hier besonders hoch. Der Beitrag analysiert anhand von Evaluationsdaten aus 124 planspielbasierten Lehrveranstaltungen, welche Ge-meinsamkeiten und Unterschiede beim Einsatz von synchronen Präsenz- und On-lineplanspielen in der Hochschullehre bestehen. Der Vergleich zeigt in mehreren Dimensionen (z. B. Lehrendenverhalten, Mitarbeit der Studierenden, Teamarbeit) zwar signifikante, allerdings eher kleine Unterschiede. Deutlichere Unterschiede zeigt der Vergleich Online/Präsenz lediglich bei haptischen Planspielen. Die Au-toren folgern, dass die Übertragung von Planspielen in die Onlinelehre insgesamt als gelungen angesehen werden kann.

  • Alf, Tobias; Wijse, Marieke de; Trautwein, Friedrich (2023): The Role of Reflection in Learning with Simulation Games – A Multi-Method Quasi Experimental Research. In: Simulation & Gaming. DOI: 10.1177/10468781231194896
  • Alf, Tobias; Trautwein, Friedrich (2023) : Simulation Games on Sustainability – A Comparative Study In: Harteveld, Casper; Sutherland, Steven; Troiano, Giovanni; Lukosch, Heide; Meijer, Sebastiaan (Hg.): Simulation and Gaming for Social Impact, 13622: Cham: Springer International Publishing (Lecture Notes in Computer Science), S. 121-133
  • Angelini, M. Laura; Muñiz, Rut (Hg.) (2023): Simulation for Participatory Education. Cham: Springer International Publishing (Springer Texts in Education)

  • Baba, Hiroki; Ohyama, Masahiro (2023) : Educational Effects of Gaming Simulation for Experiencing "The World Lacking Something": Through an Experimental Lessen about Society without Scientific Communication In: Becu, Nicolas: Simulation and Gaming for Social and Environmental Transitions: Proceedings of the 54th Conference of the International Simulation and Gaming Association, S. 20-29

    Abstract: In this study, the authors introduced the learning effects of gaming simulation in which students experience “the world lacking something.” This study developed a lesson in which students experience a world without science or scientific communication as a gaming simulation of the world lacking something. Hypotheses in this study are as follows: 1) Through the games, students can realize the difference between the real world and the world lacking science, 2) By experiencing “the world lacking something,” students can realize the social significance of science. In the lesson, the students experienced the world lacking something, which was completely devoid of the formative aspiration of science and very different from the real world where discussion was not possible for the students. Thus, the students could realize the difference between the real world and the world lacking science. So, it can be said that Hypothesis 1 was backed up. Furthermore, the students learned two things through the lesson: (1) the significance of science as a medium for democratic discussions with others, (2) the significance of science for enabling them to judge democratic decisions. From the above, by experiencing the world lacking something, the students could realize the social significance of science. So, hypothesis 2 is backed up. In the near future, in order to extend the results of this study, it is necessary to examine what would happen if students did not usually have interest in science. 

  • Baijanova, Francien (2023): Talk That Talk. The Evaluation and Redesign of a Persuasive Game For Tackling Sexual Violence Among Students in Dutch Universities. Delft University of Technology, Delft.