Planspiel-Literaturdatenbank des ZMS

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  • 2018

  • Cuesta Aguiar, Victor A.; Nakano, Masaru (2018) : A Model for the Development of Stealth Serious Games In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 139-147

    Abstract: In this paper, a model for serious game (SG) development is presented
    and explained along with a definition of stealth serious games (SSG).
    A systemic review on existing models is performed

  • Sato, Mizuho; Tsunoda, Manami; Imamura, Hitomi; Mizuyama, Hajime; Nakano, Masaru (2018) : The Design and Evaluation of a Multi-player Milk Supply Chain Management Game In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 110-118

    Abstract: There are various brands of milk with different "best use before"
    dates in supermarkets. Each milk package must be sold by this corresponding
    selling time limit, which is set as two-thirds of the time of its best used before
    date from production under the so-called one-third rule. If the milk remains
    unsold when the selling time expires, milk waste occurs. This paper gives a
    detailed design of a milk supply chain game that simulates the situation and
    carries out the game experiments. In addition, a questionnaire is completed
    before and after the experiments to help evaluate the educational effect of the
    game in increasing awareness of food waste.

  • 2013

  • Bongard, Stefan (2013) : Beer Game reloaded . Erfahrungsbericht und Spielvarianten der Supply Chain Simulation "Beer Game" an der Hochschule Ludwigshafen am Rhein Hochschule Ludwigshafen am Rhein . Online verfügbar unter https://www.bibb.de/dokumente/pdf/3_31.pdf
  • 2004

  • Grigg, David Rowland (2004) : A Supply Chain Simulation Game and Interactive Environment In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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