Planspiel-Literaturdatenbank des ZMS

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  • 2019

  • Berry, Anais; Becu, Nicolas; Papoulias, Nikolaos; Long, Nathalie; Vye, Didier (2019) : Geranium: A multi-factorial simulation to reflect on several scales the energy performance of a neighbourhood In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 638-644
  • Ogihara, Arashi; Suzuki, Kengo; Nakai, Keita (2019) : Impact of Competition in Energy Market on Promotion of Renewables: an Agent-Based Model Approach In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 185-200
  • 2018

  • Garcia, Oscar Garay; van Daalen, Els; Chappin, Emile; van Nuland, Bas; Mohammed, Iman; Enserink, Bert (2018) : Assessing the Residential Energy Rebound Effect by Means of a Serious Game In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 129-138

    Abstract: Residential energy efficiency improvements often have a smaller
    effect than expected. Although there is agreement on the existence of this effect,
    called the rebound effect, there is no agreement on the size of the effect. The
    objective of this study was to investigate the potential of using serious games to
    assess this effect. We used a game in which participants play home owners who
    manage their households in terms of energy consumption. Results of experiments
    with 50 players showed signs of the rebound effect when players with a
    low efficiency house reduced their energy consumption more than players with a
    high efficiency house. In addition, some issues related to previous studies were
    addressed, such as the possibility to perform an ex-ante assessment and to
    conduct the study in a controlled environment. Calculations of the size of the
    rebound effect depended on the approach used to determine the expected effect
    and showed differences between appliances.

  • 2012

  • Mohammed, Iman; Pruyt, Erik (2012) : Gaming to Speed Up Energy Transition. From Experiments to Multi-actor Systems Gaming In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 303-314
  • 1988

  • Piane, Alberta (1988) : GEA: Simulation game on energy and the environment In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 229-233
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