Planspiel-Literaturdatenbank des ZMS
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2019
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(2019) : Geranium: A multi-factorial simulation to reflect on several scales the energy performance of a neighbourhood In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 638-644
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(2019) : Impact of Competition in Energy Market on Promotion of Renewables: an Agent-Based Model Approach In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 185-200
2018
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(2018) : Assessing the Residential Energy Rebound Effect by Means of a Serious Game In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 129-138
Abstract: Residential energy efficiency improvements often have a smaller
effect than expected. Although there is agreement on the existence of this effect,
called the rebound effect, there is no agreement on the size of the effect. The
objective of this study was to investigate the potential of using serious games to
assess this effect. We used a game in which participants play home owners who
manage their households in terms of energy consumption. Results of experiments
with 50 players showed signs of the rebound effect when players with a
low efficiency house reduced their energy consumption more than players with a
high efficiency house. In addition, some issues related to previous studies were
addressed, such as the possibility to perform an ex-ante assessment and to
conduct the study in a controlled environment. Calculations of the size of the
rebound effect depended on the approach used to determine the expected effect
and showed differences between appliances. 2012
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(2012) : Gaming to Speed Up Energy Transition. From Experiments to Multi-actor Systems Gaming In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 303-314Keywords: Gaming, Onlineplanspiel, Spielen, Energiewirtschaft, ISAGA, Energy, BWL-Planspiel, Planspielentwicklung
1988
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(1988) : GEA: Simulation game on energy and the environment In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 229-233
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