Planspiel-Literaturdatenbank des ZMS

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  • 2019

  • Ando, Kaori; Adachi, Nahoko; Ohnuma, Susumu; Hübner, Gundula; Tam, Kim-Pong; Junkichi, Sugiura (2019) : Persuasion game: Cross-cultural comparison In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 612-616
  • 2018

  • Leigh, Elyssebeth; Tipton, Elizabeth Jane (2018) : Transitions - From Deterministic to Probabilistic Learning Conditions. #NAME? In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 181-190

    Abstract: When human beings congregate - whether in meetings, public places,
    urban environments or learning contexts - there is a need for management
    of the emotional content of the milieu. In many situations this is a personal and
    private task and its enactment does not intrude on others. In simulations this task
    is - to varying degrees - deferred to the facilitator. When simulations and
    game-based activities are used for social change purposes a specific set of
    (usually) unspoken assumptions must be identified and controlled for. This
    paper explores the role of the facilitator in regard to the knowledge and capabilities
    required to successfully engage the diversity of interests and embedded
    assumptions which shape and inform the actions of all those present (including
    themselves).

  • 2014

  • Hemmann, Sebastian (2014): Digital experience learning - the relevance of computer simulations for environmental education. Masterarbeit. University of Edinburgh, Edinburgh.
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