Planspiel-Literaturdatenbank des ZMS

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  • 2021

  • Leigh, Elyssebeth; Naweed, Anjum (2021): Sight Beyond Sight. A Conceptual Exploration of the ‘Gaze’ in Facilitating Simulations (Vol. 52, No. 3), S. 290-311. Online verfügbar unter https://journals.sagepub.com/doi/epub/10.1177/10468781211006154

     

    Abstract: This article connects disparate components in simulation. The central component is that facilitators manage simulations as learning contexts. The second concerns a perception of simulations as safe containers, implying the existence of impermeable barriers between simulation and dangers of reality. However, when stepping into the facilitation space, facilitators encounter a third component—the gaze. A concept from critical theory and psychoanalysis, this refers to acts of seeing and being seen, of/by themselves and others, and can engender heightened awareness as facilitators see themselves from the focal point of multiple lens, and within a container that may not be so impermeable.

  • 2018

  • Leigh, Elyssebeth; Tipton, Elizabeth Jane (2018) : Transitions - From Deterministic to Probabilistic Learning Conditions. #NAME? In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 181-190

    Abstract: When human beings congregate - whether in meetings, public places,
    urban environments or learning contexts - there is a need for management
    of the emotional content of the milieu. In many situations this is a personal and
    private task and its enactment does not intrude on others. In simulations this task
    is - to varying degrees - deferred to the facilitator. When simulations and
    game-based activities are used for social change purposes a specific set of
    (usually) unspoken assumptions must be identified and controlled for. This
    paper explores the role of the facilitator in regard to the knowledge and capabilities
    required to successfully engage the diversity of interests and embedded
    assumptions which shape and inform the actions of all those present (including
    themselves).

  • 2001

  • Leigh, Elyssebeth (2001) : Playing with Power - Where is the Centre of Control During Simulation and Games In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: Tartu
  • 1995

  • Heidack, Clemens (1995) : Lernpotential und Lernfeld "Planspiel" In: Geilhardt, Thomas; Mühlbradt, Thomas (Hg.): Planspiele im Personal- und Organisationsmanagement: Göttingen: Verlag für Angewandte Psychologie (Schriftenreihe Psychologie und innovatives Management), S. 117-140
  • 1992

  • Endo, Kaoru (1992) : Law, Contract, and Power In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag
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