Planspiel-Literaturdatenbank des ZMS
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2021
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(2021): Complexifying Facilitation by Immersing in Lived Experiences of on-the-fly Facilitation (Vol. 52, No. 3), S. 346-363. Online verfügbar unter https://journals.sagepub.com/doi/epub/10.1177/10468781211006751
Abstract: Background: Describing the role of a facilitator often results in to-do lists resembling a recipe or a laundry list to follow. Such lists fail to grasp the inherent complexity of facilitation and are not very useful in guiding facilitators when, why and if they should intervene in the unfolding live performance of that day. Aim: To develop a deeper understanding of on-the-fly facilitation by analyzing rich empirical accounts of in-situ facilitation episodes.
2018
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(2018) : User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 103-109
Abstract: This paper discusses the ways in which design games are used as
scaffolds for knowledge creation. Using players' reports on time-efficiency in
deployments of Topaasia Cards, it demonstrates that play appears to foster
creative dialogue and meaningful interaction that lead to user experiences of
positive organizational knowledge creation. 2014
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(2014): Digital experience learning - the relevance of computer simulations for environmental education. Masterarbeit. University of Edinburgh, Edinburgh.
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