Planspiel-Literaturdatenbank des ZMS
Treffer: 3
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2019
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(2019) : Space Pirates! Business Lessons from MMO Players In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 497-498
2018
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(2018) : User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 103-109
Abstract: This paper discusses the ways in which design games are used as
scaffolds for knowledge creation. Using players' reports on time-efficiency in
deployments of Topaasia Cards, it demonstrates that play appears to foster
creative dialogue and meaningful interaction that lead to user experiences of
positive organizational knowledge creation. 1964
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(1964): Business Gaming for Organizational Research. In: Management Science 10 (3). Online verfügbar unter http://www.jstor.org/stable/pdfplus/2627430.pdf
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