Planspiel-Literaturdatenbank des ZMS

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  • 2012

  • Thavikulwat, Precha (2012): Life Span as the Measure of Performance and Learning in a Business Gaming Simulation. In: Simulation & Gaming 43 (2), S. 236-256. Online verfügbar unter http://sag.sagepub.com/content/43/2/236.full.pdf+html

     

    Abstract: [Original Abstract] This study applies the learning curve method of measuring learning to participants of a computer-assisted business gaming simulation that includes a multiple-life-cycle feature. The study involved 249 participants. It verified the workability of the feature and estimated the participants' rate of learning at 17.4% for every doubling of experience. This method of measuring learning may be useful for the comparative assessment of different kinds of computer-mediated simulations and of their features and ancillary activities.

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