Planspiel-Literaturdatenbank des ZMS

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  • 2023

  • Angelini, M. Laura; Muñiz, Rut (Hg.) (2023): Simulation for Participatory Education. Cham: Springer International Publishing (Springer Texts in Education)

    DOI: https://doi.org/10.1007/978-3-031-21011-2 

    Abstract: This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.

    Beiträge zu diesem Sammelband:
  • 2017

  • Jong, Martin de; Warmelink, Harald (2017): OASISTAN: An Intercultural Role-Playing Simulation Game to Recognize Cultural Dimensions. In: Simulation & Gaming 2017 (1). Online verfügbar unter http://journals.sagepub.com/doi/pdf/10.1177/1046878117691076
  • 2009

  • Tipton Murff, Elizabeth (2009) : Unexpected multicultural experiential learning In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 19-22
  • 2004

  • Andreu-Andres, Angeles; Garci­a-Casas, Miguel (2004) : Culture at play In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 273-277
  • 2001

  • Simons, George (2001) : Intercultural Aspects of Online Training Using Games In: Rahnu, Leen: Bridging the Information and Knowledge Societies: ISAGA-Conference 2000: Tartu
  • 1996

  • Garfella Esteban, Pedro R.; Minguet, Pilar Aznar; Gargallo Lopez, Bernardo (1996) : La simulacion en el desarrollo de actitudes positivas hacia el interculturalismo In: Garcia-Carbonell, Amparo; Watts, Frances (Hg.): Simulation now!: Learning through experience: The Challenge of Change: ISAGA-Conference 1995: Diputacio de Valencia, S. 493-504
  • 1994

  • Bodo, Victor (1994) : Intercultural Experience in Strategic Management In: Radaceanu, Eduard: Reform and Progress helped by Simulation & Gaming: ISAGA-Conference 1993: Bukarest: Iroma, S. 80-85
  • 1992

  • Kim, Young (1992) : Synchrony in Intercultural Communication In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 99-105
  • Lederman, Linda (1992) : Differences that Make a Difference. Intercultural Communication, Simulation, and the Debriefing Process In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag
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