Planspiel-Literaturdatenbank des ZMS

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  • 2019

  • Roukouni, Anastasia; Lukosch, Heide; Verbraeck, Alexander; Zuidwijk, Rob (2019) : Mobilise Innovation (Mobinn): A playful Approach applied to the Transport and Logistics Sector In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 468-479
  • 2018

  • Kurapati, Shalini; Freese, Maria; Kourounioti, Ioanna; Lukosch, Heide; Bekebrede, Geertje; Smit, Thijs; van Meijeren, Jaco; van Nuland, Bas; van Veen, Linda (2018) : Attitude Measurement with Board Games in Transportation Nodes In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 148-157

    Abstract: Transportation systems are complex yet vital infrastructures. Different
    stakeholders have to work together to guarantee the most efficient traffic
    of humans and goods. Challenges that stakeholders face in such infrastructure
    systems, like divergent interests and attitudes, make it hard to predict behaviour.
    To understand the complex systems including the behaviour of the stakeholders,
    it is relevant to model decision-making processes. For this reason, simulation
    games were developed. The present article focuses on two different case studies.
    Both are studies in which board games were used. After explaining each case
    study, a comparative section follows to give an overview about advantages and
    disadvantages of the use of board games in the transportation sector.

  • 2014

  • Azhari, Mohammad; Raghothama, Jayanth; Meijer, Sebastiaan (2014) : A Design and Implementation of Interactive Visualizations and Simulation in Transportation In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 321-329
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