Planspiel-Literaturdatenbank des ZMS

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  • 2019

  • van Laere, Joeri; Ibrahim, Osama; Larsson, Aron; Berggren, Peter; Davis, Joanna (2019) : Iterative Game Design to Develop Collective Critical Infrastructure Resilience In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 129-138
  • 2018

  • van Laere, Joeri; Ibrahim, Osama; Larsson, Aron; Olsson, Leif; Johansson, Björn; Gustavsson, Per (2018) : Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience In: Lukosch, Heide; Bekebrede, Geertje; Kortmann, Rens (Hg.): Simulation Gaming: Application for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017: Cham, Switzerland: Springer International Publishing AG, S. 15-23

    Abstract: A literature study has identified the major impacts of important
    design choices in simulation models and simulation-games that model critical
    infrastructure resilience. The four major groups of design choices discussed in
    this article are: (1) the chosen learning goal (system understanding or collaboration
    training), (2) realism and time scale of the scenario, (3) design of player
    roles and communication rules, (4) number of action alternatives, replay-ability
    and richness of performance feedback while playing. Researchers and practitioners
    who build simulation-games for studying critical infrastructure resilience
    can use the accumulated insights on these four aspects to improve the quality of
    their game design and the quality of the simulation models the game participants
    interact with.

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