Planspiel-Literaturdatenbank des ZMS
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2004
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(2004) : Gaming Simulation for Bridging the Gap Between Conventional and Contemporary Learning Strategies In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 141-149Keywords: Edutainment, Simulation, Lerntransfer, strategies, Education, Teslamoon, ISAGA, Planspielbeschreibung, Learning, Planspiel
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