Planspiel-Literaturdatenbank des ZMS

Lukosch, Heide, Geertje Bekebrede and Rens Kortmann (2018)

Simulation Gaming (2018)

Application for Sustainable Cities and Smart Infrastructures

978-3-319-91901-0

Abstract: Simulation and gaming have proven their value in contributing to the analysis and<br />design of so-called complex systems, such as the development of sustainable cities and<br />smart infrastructures. Numerous examples of games about urban planning, intelligent<br />transport systems, social cohesion, and other related themes have been developed,<br />played, and studied in the past years. In the International Simulation and Gaming<br />Association (ISAGA) Conference 2017, we aimed at taking the current state of affairs<br />one step further and move toward a comprehensive theory of simulation games for<br />sustainable cities and smart infrastructures. During the conference, which was held<br />jointly by ISAGA and SAGANET (Simulation and Gaming Association The Netherlands),<br />hosted by Delft University of Technology, science met practice, and many<br />academic as well as practice-based games and concepts were presented and discussed.<br />The result of the scientific contributions is presented in this LNCS book.<br />The contributions to this book range from design thinking related to simulation<br />gaming, the analysis of the consequences of design choices in games, to games for<br />decision-making, examples of games for business, climate change, maritime spatial<br />planning, sustainable city development, supply chain, and team work factors, up to<br />games that facilitate (organizational) learning processes or are used for attitude measurement,<br />and the use of VR technologies in games, not to forget the role of de-briefing<br />in the game process.<br />In the section "Design and Development," the focus is on the design process of<br />simulation games. The articles show the importance of design choices and the influences<br />of these choices on the game's effectiveness. They also highlight the role of the<br />designer as well as the use of accepted design concepts and approaches. In the section<br />"Planning and Policy," games are presented that serve as support tool for<br />policy-making processes. The articles describe how stakeholders can be engaged in a<br />decision-making process, and how games can facilitate the participation of and discourse<br />between them. The perception of games as well as their use for (organizational)<br />learning processes is discussed in the contributions in the section "Games and Simulations."<br />Learner activation and individual value of games in learning processes are<br />topics discussed along with concrete examples of games facilitating, e.g., knowledge<br />development in the field of supply chain management. In the next section, we give<br />room to the relatively new and yet underexplored field of "Games as Research<br />Instruments." The contributions show how games can serve as research instruments<br />themselves, and how they can be combined with other research measures in order to<br />provide both a rich feedback to participants and researchers and a rigid research set-up<br />for measurement of, e.g.. participants' attitudes in the transportation domain. Games<br />that are used for learning processes are discussed in the last section, "Learning." The<br />authors introduce theoretical concepts of games as a learning instrument, from<br />assessment to conditions for learning, up to the role of de-briefing.<br />Thus, the 20 selected articles discuss game methodologies for the design and<br />research of and with games, applications of gaming to tackle the grand challenges of<br />our society as well as to support learning processes and policy development, new<br />insights in interface and interaction designs for games, and evaluated applications of<br />games in real-world settings.<br />The present collection of articles represents current advances in the field of simulation<br />and gaming, which were presented and discussed at a very constructive and<br />energetic conference in Delft, the Netherlands. The editors wish to thank all contributors<br />to this book, reviewers of the articles, as well as all participants of the ISAGA<br />2017 conference for adding to this important and still-growing field of research that is<br />strongly related to its application domains. We also want to thank Maria Freese and<br />Shalini Kurapati, who helped us process all contributions to the conference. We look<br />forward to future exchanges and further advancements of our exciting field of research<br />and design of simulation games!