Planspiel-Literaturdatenbank des ZMS
Treffer: 2
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2022
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(2022) : Subtle Manipulation in Games In: Kikkawa, Toshiko: Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. Unter Mitarbeit von Willy C. Kriz und Junkichi Sugiura: Singapore: Springer (Translational Systems Sciences Ser), S. 171-183
2021
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(2021) : Real World Learning: Simulation and Gaming In: Morley, Dawn A.; Jamil, Md Golam (Hg.): Applied Pedagogies for Higher Education: Real World Learning and Innovation across the Curriculum: 1st ed. 2021: Cham: Springer International Publishing, Imprint Palgrave Macmillan (Springer eBook Collection), S. 187-213
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