Planspiel-Literaturdatenbank des ZMS
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2022
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(2022) : Manipulation Through Gamification and Gaming In: Kikkawa, Toshiko: Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. Unter Mitarbeit von Willy C. Kriz und Junkichi Sugiura: Singapore: Springer (Translational Systems Sciences Ser), S. 185-199Keywords: Codes of ethics, Debriefing, Embodied experience, Facilitation, Gamification, Manipulation
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