Planspiel-Literaturdatenbank des ZMS

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  • 2004

  • Oellrich, Janto (2004) : Experiential Learning. How to use METALOG® Trainingtools to accelerate learning and change? In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • Saadjärv, Riin; Talviste, Katre; Villems, Anne (2004) : The Knowledgopol Project In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA

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    Keywords: ISAGA, Knowledge, Toolkit, Wissen
  • 2000

  • Gwynne, Howard (2000) : Feeling your way into the future In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
  • Kaufman, David; Sauve, Louise : New tools, new views? Evaluating games and simulations from multiple perspectives In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
  • Nadolski, Rob; Hummel, Hans; van den Brink, Henk; Hoefakker, Ruud; Slootmaker, Aad; Kurvers, Hub; Storm, Jeroen : EMERGO. Methodology and toolkit for efficient development of serious game in higher education In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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