Planspiel-Literaturdatenbank des ZMS
Treffer: 5
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2022
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(2022) : Women (and a Little Bit of Culture) in Simulation Gaming In: Kikkawa, Toshiko: Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. Unter Mitarbeit von Willy C. Kriz und Junkichi Sugiura: Singapore: Springer (Translational Systems Sciences Ser), S. 57-72
2014
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(2014) : The Impact to Business Simulations as a Teaching Method on Entrepreneuerial Competencies and Motivation - A Review of 10 Years of Evaluation Research in Entrepreneurship Education In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 187-197
2012
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(2012) : Gender Effects in Simulations Games for Entrepreneurship Education In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 127-140Keywords: Ausbildung, Education, Gender, ISAGA, Planspieltag, Planspielwettbewerb, Unternehmensgründung, Visualisierung
2007
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(2007) : Selbst-Ständig ist die Frau - Organisationsentwicklung für Existenzgründerinnen In: Kriz, Willy C.: Planspiele für die Organisationsentwicklung: Berlin: WVB (Wandel und Kontinuität in Organisationen), S. 303-308
2004
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(2004) : Gaming Game: the Interaction of Female Gaming and Male Game. The Interaction of Female Gaming and Male Game In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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