Planspiel-Literaturdatenbank des ZMS
Treffer: 2
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2022
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(2022) : Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living Together with Children as Co-designers In: Kikkawa, Toshiko: Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. Unter Mitarbeit von Willy C. Kriz und Junkichi Sugiura: Singapore: Springer (Translational Systems Sciences Ser), S. 93-106Keywords: Co-design, Culture, diversity, Education, Ethics, Game Design, Living together, Self-concept
2019
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(2019) : Developing Resilience in Cognitively Diverse Teams: A Play-Oriented Approach using LEGO Serious Play In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 162-166
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