Planspiel-Literaturdatenbank des ZMS

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  • 2017

  • Zukunftsinstitut GmbH, 0 (2017): Playful Business. Wer spielt, gewinnt!. Frankfurt am Main: Zukunftsinstitut GmbH. Online verfügbar unter https://www.zukunftsinstitut.de/artikel/playful-business/

  • 2009

  • Caluwe, Leon de; Peters, Vincent; Martens, Dennis (2009) : Why do games work?. In search of the active substance In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 211-218

     

  • 2006

  • Genkin, Boris (2006) : Simulation Models of Effective Work Motivation Systems In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics
  • 2001

  • Wilmott, Myles (2001) : Working at Play and Playing at Work... Applying Commercial Computer Games to Learning and Training In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis
  • Törpel, Bettina : Participatory gaming in designing work, organization and technology. The politics of learning, modeling and doing In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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