Planspiel-Literaturdatenbank des ZMS
Treffer: 5
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2005
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(2005) : Designing a Scalable Web-Based Business Game In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
2004
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(2004) : CYBERDOCtv In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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(2004) : SELL THE ROBOT - A web-based simulation game for business-to-business marketing and its use in university level education and in a blended learning environment In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGAKeywords: University, Simulationsspiel, Ausbildung, Gaming, Simulation, webbasiert, Business, web-based, Education, ISAGA, Marketing, Universität
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(2004) : Web based Gaming Activity Support System In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
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