Planspiel-Literaturdatenbank des ZMS

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  • 2019

  • Cai, Yiyu (2019) : Education Meets Virtual & Augmented Reality Technology in Singapore In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 416-417

    Keywords: virtual, ISAGA, Augmented
  • Chaisanit, Settachai; Meeanan, Luddawan; Tra-ngansri, Apichai (2019) : A Development of Web-Based Training using Simulation and Gaming as a Tool for Nurse Education In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 60-71

    Keywords: virtual, ISAGA, Nurse
  • Deechuay, Naraphol; Nimnual, Ratchadawan; Makasorn, Panya; Permpoon, Supanat (2019) : Wonders of the World Simulation Program by Virtual Reality In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 394-399

    Keywords: Simulation, virtual, ISAGA
  • Lobastova, Svetlana (2019) : Simulated Construction of State's Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power? In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 42-53
  • Nimnual, Ratchadawan; Kiattikomol, Paiboon; Angsirikul, Jaruphan (2019) : The Development of the Virtual Reality for Stress Treatment In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 388-393

    Keywords: virtual, ISAGA, Stress
  • Nimnual, Ratchadawan; Yossatorn, Yossiri (2019) : Virtual Reality Based Anatomical Vocabulary Training For Health Professionals In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 400-404
  • Wang, Zhengyu; Al-Shorji, Yousuf; Zhang, Cevin (2019) : Framework and application of live video streaming as a virtual reality gaming technology: a study of function and performance In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 405-415

    Keywords: virtual, Streaming, ISAGA, Video
  • 2009

  • Harteveld, Casper; Warmelink, Harald; Fumarola, Michele; Mayer, Igor (2009) : Bringing Concepts Alive in Second Life. A Design Based Experiment In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 199-205
  • Keeris, Eva (2009) : Combining concepts from Modeling and Simulation and Game research. Realismic Virtual Environments In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 109-113
  • Mallon, Adrian (2009) : Pleasure, Responsibility and the Ideated Author in Virtual-World Gaming In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 129-136
  • 2005

  • Uchida, Yasuo (2005) : The Development of an Internet Management Game to Habe a Virtual Experience of Venture Business In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
  • 2004

  • Inglese, Francois-Xavier; Richard, Paul; Ferrier, Jean-Louis (2004) : Virtual reality archery simulation. Effect of arrow visual backward movement on human performance In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • 2003

  • Holley, Debbie; Haynes, Richard (2003) : Getting students to the high score zone. In a virtual environment and in the classroom In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2000

  • Bielecki, Witold (2000) : Training of Entrepreneurs in virtual Environment In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
  • Müller, Wolfgang; Weiß, Sebastian; Spierling, Ulrike : Learning and the Use of Virtual Actors In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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