Planspiel-Literaturdatenbank des ZMS
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2015
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(2015): Psychological microfoundations and activation of dynamic managerial capabilities: Influence of affective states on managerial behaviour. Promotion. Europa-Universität Viadrina, Frankfurt. Wirtschaft.
2014
2011
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(2011): Validity of a Simulation Game as a Method for History Teaching. In: Simulation & Gaming 42 (4), S. 462-475. Online verfügbar unter http://sag.sagepub.com/content/42/4/462.full.pdf+html
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(2011) : An Exploratory Investigation of Video Gamers' Behaviors, Preferences, and Flow Experiences In: Beran, Martin: Changing the world through meaningful play: Abstracts and Papers: ISAGA-Conference 2010: Spokane, S. 39-43
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(2011): Multiple Identification Theory. Attitude and Behavior Change in a Simulated International Conflict. In: Simulation & Gaming 42 (6), S. 733-747. Online verfügbar unter http://sag.sagepub.com/content/42/6/733.full.pdf+html
Abstract: [Original Abstract] Previous research has demonstrated the efficacy of Multiple Identification Theory (MIT) in changing the attitudes and behaviors of participants in simulations. However, these studies did not employ control groups, and their evidence of real-life behavioral change was self-reported. The present investigation attempts to improve upon previous MIT research in these areas. Participants either played an MIT game about international conflict twice (full MIT treatment) or watched a documentary and played the game once (control/half MIT treatment). Their attitudes and behaviors regarding conflict were measured before, during, and after the experimental sessions. Statistical tests reveal that the attitudes and behaviors of full MIT treatment participants became significantly more cooperative than those of control/half MIT treatment participants. The authors discuss the implications of this research for attitude change in simulation and for international relations.
2008
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(2008) : Das Verhaltensplanspiel. Eine Simulation des prozesshaften Zusammenspiels zwischen weichen und harten Faktoren der Wirklichkeit In: Blötz, Ulrich: Planspiele in der beruflichen Bildung: Auswahl, Konzepte, Lernarrangements, Erfahrungen - Aktueller Planspielkatalog 2008: Multimedia-Publikation mit CD-ROM: 4: Bonn: W. Bertelsmann (Schriftenreihe des Bundesinstituts für Berufsbildung)
2006
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(2006) : Real-time assessment of problem-solving behaviour in business simulations In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 181-197
2005
2004
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(2004) : The Interpretation of Players' Behavior in the Gaming-Simulation of Politics In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 72-81
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(2004) : Behavioural assessment - a computersupported approach In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
2003
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(2003) : The Infrastratego game. Evaluating strategic behaviour in the liberalised electricity industry In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
2001
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(2001) : Durch verhaltensgesteuerte Planspiele zu mehr Sozialkompetenz In: Jetter, Frank; Scheer, Heinz-Detlef (Hg.): Sozialkompetenz: Lernimpuls für Führungskräfte: Düsseldorf: Metropolitan Verlag, S. 121-142
2000
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(2000) : Simulations, Property Markets and Behavioural Research In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA
1996
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(1996) : Applied action learning in behavioral simulations In: Garcia-Carbonell, Amparo; Watts, Frances (Hg.): Simulation now!: Learning through experience: The Challenge of Change: ISAGA-Conference 1995: Diputacio de Valencia, S. 411-421
1994
1992
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(1992) : Psychologie im Planspiel In: Graf, Jürgen: Planspiele - Simulierte Realitäten für den Chef von morgen: Mit Planspiel-Marktübersicht: Speyer: GABAL (Lehren und Lernen), S. 59-72
1989
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(1989) : Methodology. Behavioural and social systems, design and evaluation of games/simulations, classification , taxonomy In: Klabbers, Jan; Scheper, Willem J.; Takkenberg, Cees; Crookall, David (Hg.): Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts: ISAGA-Conference 1988: Pergamon Press, S. 215-218Keywords: Evaluation, Klassifikation, Methodik, Sozialsystem, Simulation, Taxonomie, Verhalten, Behavior, ISAGA, games, Design, Planspiel
1988
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(1988) : The presence of irrational strategies in the repeated Prisoner's Dilemma game encourages less forgiving behaviours In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 250-251
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