Planspiel-Literaturdatenbank des ZMS
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2012
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Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.) (2012): Bonds & Bridges. Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming. ISAGA-Conference 2011. Warsaw: Poltext Ltd
Keywords: Proceedings, Konferenz, Conference, EPF, Verfahren, Tagungsband, Rekord, ISAGA, EUPF19, PlanspielBeiträge zu diesem Sammelband:- Åšrednicka, Berezowska et al. 2012 – Bonds and Bridges
- Auchter 2012 – Gender Effects in Simulations Games
- Bagdonas, Patasiene et al. 2012 – Extension of Computer Business Game
- Bielecki 2012 – Social Responsibility of Business Simulation
- Chmura 2012 – Bridge over Coaching and Games
- Coleman 2012 – Choosing between traditional and virtual
- Correa, Barcante et al. 2012 – PPC Game: Experiential Learning
- Deenen, Wenzler et al. 2012 – Reflection On a Structured Game
- Deenen, Wenzler et al. 2012 – Development for Personal Leadership
- Deenen, Wenzler et al. 2012 – Development of Personal Leadership
- Drazilova Fialova 2012 – Social Studies Simulations
- Gandziarowska-Ziolecka 2012 – The Idea Behind the Book
- Gandziarowska-Ziolecka, JarosiÅ„ski 2012 – Making the Legal Education Work
- Harteveld, Bekebrede et al. 2012 – Make It Fun or Real
- Kikkawa, Kato et al. 2012 – Games for Health Professionals
- Klimczak, Pikos et al. 2012 – The Use of Risk Information
- Koops 2012 – Tools to Teach Game Design
- Kuvshinikov 2012 – The Development and Use
- Meijer, Hengst et al. 2012 – Training Adjunct Commissionaires of Police
- Meijer, Poelman 2012 – Supervisor
- Mohammed, Pruyt 2012 – Gaming to Speed Up Energy
- Motzeu 2012 – New Product
- Nakamura, Kikkawa et al. 2012 – How to Apply Learning
- Palavalli, Krishna et al. 2012 – Discovering Communication Protocols for Inter-Agency
- Patasius, Patasiene et al. 2012 – Education Use of Simulation
- Schwägele, Zürn 2012 – Dealing with Challenges
- Sznajder 2012 – Bankruptcy in Simulating Games
- Tomaszewski 2012 – How to Support a B2B
- Wilk 2012 – Simulation Game Support for Marketing
2011
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Beran, Martin (2011): Changing the world through meaningful play. Abstracts and Papers. ISAGA-Conference 2010. Spokane
Keywords: Proceedings, Konferenz, Tagung, Conference, EPF, Verfahren, Tagungsband, ISAGA, DPP, PlanspielBeiträge zu diesem Sammelband:- Auchter, Wittenzellner 2011 – Summative Evaluation of the Nationwide
- Bagdonas, Patasiene et al. 2011 – Bankruptcy Forecasting in Business Game
- Bajnath, Warmelink et al. 2011 – The Net Generation
- Barcante 2011 – The Industrial Administration Undergraduate Game
- Bielecki 2011 – Training Of Entrepreneurship In Virtual
- Coleman 2011 – Briefing without Explaining
- Emdzad 2011 – The Railway Bridge Game
- Harteveld 2011 – The Innovative Longitudinal Evaluation
- Hsiao, Wang et al. 2011 – Genki Hospital
- Huat, Wadhwa et al. 2011 – City and Resources
- Ichikawa 2011 – The Prototype Of The Social
- Koops 2011 – The Serious Gaming Lemniscate Model
- Kuvshinikov 2011 – Power Players In The Classroom
- Kuvshinikov 2011 – The Role Of Faculty
- Lee, Aiken 2011 – An Exploratory Investigation of Video
- Leigh, Meyers et al. 2011 – Learning Design Discussions
- Montero Fleta, Perez-Sabater et al. 2011 – Using Simulation Methodology and Blogging
- Motzev 2011 – Intelligent Techniques In Business Games
- Myers 2011 – Exploring Differences Between Games
- Otal, Serrano 2011 – Using a Stochastic Approach
- Otal, Serrano 2011 – Using a Stochastic Approach
- Redfield, Redfield 2011 – Algebra Learning Improved
- Shih-Tsung, Wadhwa 2011 – Wisdom in Traditional Chinese
- van der Hijden 2011 – On the Sustainability of Open
- van Westelaken, Peters et al. 2011 – Considerations
- Wenzler, van Houten et al. 2011 – A Business Simulation and Planning
2009
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Bagadonas, Eugenijus (2009): Games: virtual worlds and reality. Selected Papers of ISAGA 2008. ISAGA-Conference 2008. Kaunas: Technologija
Keywords: Proceedings, Konferenz, Conference, Auszeichnung, Planspielpreis, Verfahren, Tagungsband, ISAGA, virtuell, DPP, PlanspielBeiträge zu diesem Sammelband:- Andreu-Andres, Garcia-Casas 2009 – A Problem-Based Task becoming
- Bagdonas, Patasiene et al. 2009 – Web-based Business Game for multidisciplinary
- Bajoruniene, Barsauskiene et al. 2009 – The Implementation of Business Game
- Caluwe, Peters et al. 2009 – Why do games work
- Ciuce, Leigh et al. 2009 – The development of a frame-game
- Dong, Sun et al. 2009 – Physics-Based Table-Top Mixed Reality Games
- Harteveld, Warmelink et al. 2009 – Bringing Concepts Alive in Second
- Hayashi, Tasune et al. 2009 – Libra 2
- Hijmans, Peters et al. 2009 – Encounters of a safe environment
- Hofstede, Verwaart et al. 2009 – Lemon car game
- Holopainen, Björk 2009 – Gameplay Design Patterns for Motivation
- Ichikawa 2009 – A Game: real and virtual
- Ido, Hayashi et al. 2009 – University Education Reform by Employing
- Igarashi 2009 – Developing a Research Methodology
- Igarashi, Nagashima et al. 2009 – Are Tendencies in Real-World Social
- Jong 2009 – The World, Your Playground
- Kawakami 2009 – Science Rooms
- Keeris 2009 – Combining concepts from Modeling
- Kin, Wadhwa et al. 2009 – In-process Assessments in Serious Games
- Klabbers 2009 – Virtual worlds and reality
- Kriz, Auchter et al. 2009 – Evaluation of Simulation Games
- Kryukov, Likhacheva et al. 2009 – Defining Strategy in Natural Resource
- Leigh 2009 – Exploring questions for facilitators
- Likhacheva, Kavtaradze 2009 – What is Uncertainty in Games
- Mallon 2009 – Pleasure, Responsibility and the Ideated
- Minkute, Zitkiene et al. 2009 – The Analysis of the Importance
- Montero Fleta, Rising et al. 2009 – New Insights into Group Work
- Nilsson 2009 – Simulated real worlds
- Norbisrath, Männamaa et al. 2009 – Mullivelled
- Patasius, Patasiene et al. 2009 – Simulation of economic factors
- Railiene, Hopeniene 2009 – The Assessment of Key Pedagogical
- Rem 2009 – How can the multi-focused methodology
- Schulz, Fox 2009 – Creating Understanding and Meaning
- Schulz, Riedel et al. 2009 – Playing and Reflecting the Firm
- Tabyldy kyzy, Mallon et al. 2009 – World of Uncertainty
- Teach 2009 – Teaching Teachers to Teach
- Teach, Tipton Murff 2009 – Confounded learning in business simulations
- Tipton Murff 2009 – Unexpected multicultural experiential learning
- Tolordava 2009 – Business Games and Modern Training
- van Bilsen, Bekebrede et al. 2009 – Understanding complex infrastructure systems
- Warmelink, Bekebrede et al. 2009 – Understanding Virtual Worlds
- Zarukina 2009 – Simulation and gaming methods
- Zaukas 2009 – Simulation of bank operations using
- Zhiyuan, Nam Chi et al. 2009 – Towards An Ontologically-Supported Collaborative SGX
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Bielecki, Witold; Wardaszko, Marcin (Hg.) (2009): Games and Simulations in Business Learning and Teaching. Warsaw: Academic and Professional Press
2004
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Eberle, Thomas (2004): Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation. International Simulation and Gaming Association, Munich, 2004. ISAGA-Conference 2004. International Simulation and Gaming Association; Swiss Austrian German Simulation and Gaming Association; Conference of the International Simulation and Gaming Association; ISAGA-SAGSAGA conference. München: SAGSAGA
- Akinyemi 2004 – Gaming Simulation for Bridging
- Andreu-Andres, Garcia-Casas 2004 – Culture at play
- Asgari, Kaufman 2004 – Intrinsic Motivation and Game Design
- Bagdonas, Patasiene et al. 2004 – Experience of using Simulations
- Barreteau, Abrami et al. 2004 – Combining various time scales though
- Bäuml-Rossnagl, König et al. 2004 – PEG
- Bäuml-Rossnagl, König et al. 2004 – PEG
- Beasley, Crerar 2004 – Games, Motivation
- Birgmayer 2004 – Helicopter Thinking
- Bots, Mayer et al. 2004 – A Simulation-Gaming Approach to Collaborative
- Brannolte, Harder et al. 2004 – MOBILITY
- Campos Rosello, Urdiales-Kalinchuk et al. 2004 – IMMUNE: An Epistemic Field
- Campos-Lopez, Urdiales-Kalinchuk et al. 2004 – SuBa: Experiencing Learning by Teetering
- Christmann 2004 – Business Simulation
- Dufter-Weis 2004 – The bigger
- Duke, Geurts 2004 – The Discipline of the Policy
- Dumblekar 2004 – Software-Based Simulation
- Eberle 2004 – Effects of experiencing outdoor challenges
- Eberle 2004 – Experiential Learning Outdoors
- Enserink 2004 – A ticket to India
- Feta, Watts 2004 – Learning Communities in Simulation
- Fukuda, Kawaguchi 2004 – Interactive Gaming System ORB
- Gasnier 2004 – A Game/Simulation on Patent Strategies
- Gee Kin 2004 – Using Scenario in Business Simulation
- Gilula, Barach 2004 – CYBERDOCtv
- Globus 2004 – The Definition of Game
- Gosda, Saadjärv et al. 2004 – HOTcopy® Newsroom Simulations
- Grigg 2004 – A Supply Chain Simulation Game
- Hansen 2004 – Organizational and School Development
- Hansmann, Crott et al. 2004 – A three person chess game
- Harramach 2004 – 20 Years of Business Simulation
- Hense 2004 – Theory-oriented evaluation of gaming simulation
- Hitchens 2004 – Beyond the boundaries
- Ichikawa 2004 – Evaluation of the Design
- Ichikawa, Nakamura 2004 – Gaming Game
- Inglese, Richard et al. 2004 – Virtual reality archery simulation
- Jager, Holzhauer 2004 – Knowledge Building in Online Simulations
- Junkichi 2004 – Persuasion Game as a frame
- Kato, Arakawa 2004 – Effects of 'Solid Computing' game
- Keding 2004 – The Benefits of Simulations
- Keller 2004 – e-planspiel
- Kitani, Arai et al. 2004 – Regional environmental education involving children's
- Kitani, Arai et al. 2004 – Regional environmental education involving children's
- Klabbers 2004 – Strategic Human Resource Management
- Klotzbücher 2004 – Insurance Industry Simulation Games
- Klotzbücher 2004 – Insurance Industry Simulation Games
- Koyama, Kobayashi et al. 2004 – A Social Dilemma Experiment
- Kriz 2004 – Gaming simulation in personnel
- Kriz, Hense 2004 – Evaluation of the EU-Project SIMGAME
- Kuboya 2004 – The Interpretation of Players' Behavior
- Lainema 2004 – Challenging the Dominant Paradigm
- Leigh 2004 – Mapping the Gaps
- Liebig 2004 – UGS® START-UP
- Maharg 2004 – Authenticity in Learning
- Mandl 2004 – On the path
- Matthys, Klabbers 2004 – Model United Nations Online MUNO
- McGarry, Lobuts 2004 – Using Experiential Learning
- Moles, O'regan et al. 2004 – Modelling the Impacts of Planning
- Nakamura 2004 – What should you ask
- Nakamura 2004 – What should you ask
- Nemicheva, Yaroshevskaya 2004 – Save & Win
- Neshcheret, Larisa et al. 2004 – Role and place
- Neunast 2004 – A Classification Scheme
- Nieborg 2004 – America's Army
- Nill 2004 – Business Simulations within Executive Education
- Nurmi 2004 – Complexity
- Oda, Iyori 2004 – Price Competition petition between Price
- Oellrich 2004 – Experiential Learning
- Oerter 2004 – Play as a crucial activity
- Panizzi 2004 – The responsibility of knowledge
- Pezzulo, Calvi 2004 – AKIRA
- Purbojo, Hoog 2004 – Learning Knowlede Management
- Purbojo, Hoog 2004 – Learning Knowledge Management
- Puschert, Weinert 2004 – SIMGAME
- Rising 2004 – Evaluation in the context
- Rizzi 2004 – The use of software focused
- Saadjärv, Talviste et al. 2004 – The Knowledgepol Project
- Saadjärv, Talviste et al. 2004 – The Knowledgopol Project
- Scalzo, Bekebrede et al. 2004 – Serious Gaming for Infrastructure Desgin
- Schmitt, Thome et al. 2004 – Green succeeds
- Schwartz, Voigt 2004 – Transaction Action
- Schwesig, Thoben 2004 – Simulating production networks to prepare
- Sekimizu, Hyakushima et al. 2004 – From scientific safety to elimination
- Shoptenko, Klimov 2004 – Approaches to localization of banking
- Shostak, Hoog 2004 – The KM Quest business simulation
- Siaudinis, Patasius 2004 – Tool for Simulation Road Maintenance
- Singer, Tiefenthaler et al. 2004 – Project management in complex situations
- Singer, Tiefenthaler et al. 2004 – Team and organisation development
- Spindler 2004 – Researching Congruency in Faciliation Styles
- Stöber, Manschwetus 2004 – SELL THE ROBOT
- Strohschneider 2004 – MS ANTWERPEN
- Tababu 2004 – Web based Gaming Activity Support
- Takanashi, Matsumura et al. 2004 – An Agent-based Simulation Model
- Teach 2004 – Interactive Experiences Provide a Learning
- Teach 2004 – The Depth and Breadth
- Teach, Schwartz et al. 2004 – The Slippery Slope©
- Terano 2004 – Designing Business Games form
- Treske 2004 – Against the psychological focus
- van der Hijden 2004 – Towards a Choreography of Gaming
- van Hofslot, Mayer 2004 – From war room to change
- van Schaick Zillesen 2004 – Design of effective educational computer
- van Veelen, Tiefenthaler et al. 2004 – Behavioural assessment
- Verbraeck 2004 – The feasibility of several simulation
- Volkov, Klimov et al. 2004 – Simulation and gaming in public
- Wenzler 2004 – Translating simulation results into real-life
- Yamori, Ajiro et al. 2004 – Crossroad: Kobe
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