Planspiel-Literaturdatenbank des ZMS
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2025
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(2025): Business simulation games from the perspective of accounting and management professors: Implications for sustainability education in universities. In: The International Journal of Management Education 23 (2). DOI: 10.1016/j.ijme.2025.101147
DOI: https://doi.org/10.1016/j.ijme.2025.101147 Abstract: This paper examines the use of business simulation games (BSGs) as a pedagogical tool to foster the interest of business students in sustainability education and address the challenges encountered by educators in utilizing these resources. The objective of this study is to examine the professors’ perspective regarding the role, benefits, and challenges of adopting BSGs in business and management faculties. To achieve the research objective, the article employs a thematic analysis based on semi-structured interviews with university professors employed at the largest economics university in Romania. Our results lend support to the pedagogical advantages of incorporating BSGs into higher education, highlighting the factors that contribute to the successful integration and implementation of such initiatives. Furthermore, the analysis demonstrates that BSGs serve as a medium for integrating sustainability concerns into business education curricula, despite identified challenges. The study offers valuable insights into the use of pedagogical tools based on experiential learning, with implications for professors, university administrators, and software designers in this field.
2009
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(2009) : Business Games and Modern Training Technologies in University Education In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 173-178
2006
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(2006) : The Drinking Game. An Instrctional Tutorial for the Freshman Class at a Private Affiliated Catholic University In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 270-280
2004
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(2004) : SELL THE ROBOT - A web-based simulation game for business-to-business marketing and its use in university level education and in a blended learning environment In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGAKeywords: University, Simulationsspiel, Ausbildung, Gaming, Simulation, webbasiert, Business, web-based, Education, ISAGA, Marketing, Universität
1992
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(1992) : Strategy Formation in Universities. Changing Strategic Decision Processes of Loosely Coupled Systems Through Information Technologies In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 338-339
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(1992) : Global University for Global Peace Gaming In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 112-120
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