Planspiel-Literaturdatenbank des ZMS

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Treffer: 38
  • 2012

  • Hill, Jonnie; Rodrigo, Mercedes (2012): ISAGA at 40: Looking Back, Looking Forward - With a Little Help from S&G. In: Simulation & Gaming 43 (1), S. 15-22. Online verfügbar unter https://journals.sagepub.com/doi/epub/10.1177/1046878111433196

     

    Abstract: [Original Abstract] In this editorial, we explore the growth of the International Simulation and Gaming Association (ISAGA) and Simulation &amp

  • Patasius, Juozas; Patasiene, Irena; Patasius, Martynas (2012) : Education Use of Simulation of Road Traffic Noise Reduction In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 293-301
  • 2011

  • Dehoust, Günter; Ewen, Christoph (2011) : Planspiel zur Fortentwicklung der Verpackungsverordnung . Teilvorhaben 3: Planspiel . Online verfügbar unter https://www.umweltbundesamt.de/sites/default/files/medien/461/publikationen/bericht_ungeschuetzt.pdf
  • 2009

  • Hayashi, Shintaro; Tasune, Akira; Fujinawa, Akihiko; Ido, Masami; Hayashi, Yoshio (2009) : Libra 2. A Gaming Simulation for Learning Evacuation during Volcanic Eruption Crises In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 271-274
  • Keeris, Eva (2009) : Combining concepts from Modeling and Simulation and Game research. Realismic Virtual Environments In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 109-113
  • Shubik, Martin (2009): It Is Not Just a Game!. In: Simulation & Gaming 40 (5), S. 587-601. Online verfügbar unter http://sag.sagepub.com/content/40/5/587.full.pdf+html
  • 2007

  • Camargo, Maria (2007): Role-playing games for capacity building in water and land management. Some Brazilian experiences. In: Simulation & Gaming 4 (38), S. 472-493. Online verfügbar unter http://sag.sagepub.com/content/38/4/472.full.pdf+html
  • 2006

  • Greef, Tjerk de; te Brake, Guido; Lindenberg, Jasper; Rypkema, Jouke; Smets, Nanja (2006) : A Game-based Experimentation Environment In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 38-59
  • Jagiello, Jerzy; Eronen, Marko; Tay, Nicholas; Hart, Dennis; Warne, Leoni; Hasan, Helen (2006) : Simulation Framework as a Multi-User Environment for a Go*Team game In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics
  • Sauve, Louise (2006) : A generic environment for designing online games. Example and application in the project SAGE In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 250-252
  • van der Hijden, Pieter (2006) : Training Classroom Teachers to Use a Virutal Learning Environment In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 202-211
  • 2005

  • Ohnuma, Susumu (2005) : Environmental Commons Game: Is the Free Rider a "Bad Apple"? In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 21-28

    Keywords: Environment, Umwelt, ISAGA
  • 2004

  • Grigg, David Rowland (2004) : A Supply Chain Simulation Game and Interactive Environment In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA
  • Kitani, Shinobu; Arai, Atsuko; Hasebe, Tadashi; Nomura, Noriaki; Amano, Ryuji (2004) : Regional environmental education involving children's play and games. A new gaming simulation of local citizens in cooperation with children In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 289-298
  • Kitani, Shinobu; Arai, Kiyoshi; Hasebe, Tadashi; Nomura, Noriaki; Amano, Ryuji (2004) : Regional environmental education involving children's play and games. A new gaming simulation of local citizens in cooperation with children In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 289-298
  • 2003

  • Hirose, Yukio (2003) : Playing a simulation game of industrial wastes management as a new curriculum of environmental education In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • Holley, Debbie; Haynes, Richard (2003) : Getting students to the high score zone. In a virtual environment and in the classroom In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • Kikkawa, Toshiko (2003) : The effect of "Plant Manager Game' on understanding of environmental problems among junior high school students In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • Kitani, Shinobu; Arai, Kiyoshi; Hasebe, Tadashi; Hiramatsu, Narumi (2003) : A role-playing gaming with contextual discordance on regional environmental planning - a framework and a trial run In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2000

  • Böhret, Carl; Wordelmann, Peter (2000) : Planspiele als Methode der Fortbildung und als Entscheidungshilfe. Das computergestützte Planspiel TAU In: Herz, Dietmar; Blätte, Andreas (Hg.): Simulation und Planspiel in den Sozialwissenschaften: Eine Bestandsaufnahme der internationalen Diskussion: Münster: Lit (Grundlegung und Methoden der politischen Wissenschaft), S. 207-230
  • Klabbers, Jan (2000) : Handling Risks In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA