Planspiel-Literaturdatenbank des ZMS
Treffer: 38
2012
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(2012): ISAGA at 40: Looking Back, Looking Forward - With a Little Help from S&G. In: Simulation & Gaming 43 (1), S. 15-22. Online verfügbar unter https://journals.sagepub.com/doi/epub/10.1177/1046878111433196
Abstract: [Original Abstract] In this editorial, we explore the growth of the International Simulation and Gaming Association (ISAGA) and Simulation &
Keywords: Rollenspiel, Umwelt, interdisziplinär, Kultur, Autor, ISAGA, Wachstum, international, Video, Planspiel -
(2012) : Education Use of Simulation of Road Traffic Noise Reduction In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 293-301
2011
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(2011) : Planspiel zur Fortentwicklung der Verpackungsverordnung . Teilvorhaben 3: Planspiel . Online verfügbar unter https://www.umweltbundesamt.de/sites/default/files/medien/461/publikationen/bericht_ungeschuetzt.pdf
2009
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(2009) : Libra 2. A Gaming Simulation for Learning Evacuation during Volcanic Eruption Crises In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 271-274
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(2009) : Combining concepts from Modeling and Simulation and Game research. Realismic Virtual Environments In: Bagadonas, Eugenijus: Games: virtual worlds and reality: Selected Papers of ISAGA 2008: ISAGA-Conference 2008: Kaunas: Technologija, S. 109-113Keywords: Forschung, Gaming, Simulation, Environment, Umwelt, virtual, Umgebung, ISAGA, Realitätsnähe, virtuell, Research
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(2009): It Is Not Just a Game!. In: Simulation & Gaming 40 (5), S. 587-601. Online verfügbar unter http://sag.sagepub.com/content/40/5/587.full.pdf+htmlKeywords: Zielsetzung, Forschung, Simulation, Umwelt, Anwendung, Spieltheorie, soziopolitisch, Planspiel, Bereich
2007
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(2007): Role-playing games for capacity building in water and land management. Some Brazilian experiences. In: Simulation & Gaming 4 (38), S. 472-493. Online verfügbar unter http://sag.sagepub.com/content/38/4/472.full.pdf+htmlKeywords: Brasilien, natürlich, Simulation, Umwelt, Gruppe, Kapazität, Ressource, Management, Planspiel
2006
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(2006) : A Game-based Experimentation Environment In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 38-59
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(2006) : Simulation Framework as a Multi-User Environment for a Go*Team game In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics
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(2006) : A generic environment for designing online games. Example and application in the project SAGE In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 250-252
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(2006) : Training Classroom Teachers to Use a Virutal Learning Environment In: Porkhovnik, Yuli: Reality and Game: Abstracts and papers of the 37th Annual Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 2006: St. Petersburg, Russland: St. Petersburg State University of Engineering and Economics, S. 202-211
2005
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(2005) : Environmental Commons Game: Is the Free Rider a "Bad Apple"? In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 21-28
2004
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(2004) : A Supply Chain Simulation Game and Interactive Environment In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGAKeywords: Simulationsspiel, Interaktion, Simulation, Environment, Umwelt, Supply, ISAGA, Game, Interaction
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(2004) : Regional environmental education involving children's play and games. A new gaming simulation of local citizens in cooperation with children In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 289-298
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(2004) : Regional environmental education involving children's play and games. A new gaming simulation of local citizens in cooperation with children In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 289-298
2003
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(2003) : Playing a simulation game of industrial wastes management as a new curriculum of environmental education In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
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(2003) : Getting students to the high score zone. In a virtual environment and in the classroom In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: EdinburghKeywords: classroom, Studenten, Environment, Umwelt, virtual, ISAGA, Klassenzimmer, virtuell, Students
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(2003) : The effect of "Plant Manager Game' on understanding of environmental problems among junior high school students In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
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(2003) : A role-playing gaming with contextual discordance on regional environmental planning - a framework and a trial run In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
2000
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(2000) : Planspiele als Methode der Fortbildung und als Entscheidungshilfe. Das computergestützte Planspiel TAU In: Herz, Dietmar; Blätte, Andreas (Hg.): Simulation und Planspiel in den Sozialwissenschaften: Eine Bestandsaufnahme der internationalen Diskussion: Münster: Lit (Grundlegung und Methoden der politischen Wissenschaft), S. 207-230
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(2000) : Handling Risks In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGA