Planspiel-Literaturdatenbank des ZMS

  • Erweiterte Suche öffnen

Treffer: 8
  • <
  • 1
  • >>
  • 2023

  • Kochar, Rahul; Karklins, Andrejs; Van den Hurk, Tobias; Akutsu, Tomohiro; Paardekooper, Gijs; Kooij, Robert; Bidarra, Rafael (2023) : Mirrors in Smog City - A serious game to assess collaboration potential In: Becu, Nicolas: Simulation and Gaming for Social and Environmental Transitions: Proceedings of the 54th Conference of the International Simulation and Gaming Association, S. 106-117

    Abstract: Collaboration is a critical factor for a team to be successful. Current practices to measure collaboration potential include methods that are outdated, cumbersome or error prone, and therefore often inapplicable in many settings. Games have been increasingly applied to assess a variety of skills and the popularity of multi-player games makes them a strong alternative for measuring the collaboration potential of a team. We propose Mirrors in Smog City, a novel serious game in which the final score is explicitly conceived as a proxy for the collaboration potential of the players. This multi-player collaborative game is designed for simplicity and accessibility, so that it can be used by very diverse teams in many settings, with minimal on boarding. Although the current prototype still needs a thorough evaluation, our preliminary assessment has concluded that the current design seems to be well-suited for assessing the collaboration potential of its players. Apart from the small sample size, a thorough evaluation will also need to include a benchmark with an objective and, if available, standardized method for assessing collaboration potential. 

  • 2022

  • . Books on Demand GmbH (2022)Das METALOG® FieldBook. Die Praxis der METALOG® training tools in 58 case studies. Norderstedt: BoD – Books on Demand
  • 2019

  • Soranastaporn, Songsri; Dumblekar, Vinod; Yamchuti, Nophawan; Yamchuti, Urairat (2019) : Teamwork Interaction, Communicative Strategies, and Self-efficacy after playing an Educational Game "Salad Bowl" In: Wardaszko, Marcin: Simulation and Gaming: through times and across disciplines: Past and future - heritage and progress: ISAGA 50th Anniversary Conference Proceedings 2019: Warsaw: SpringerLink, S. 24-25
  • 2016

  • Dierdorff, Erich (2016) : A Technical Synopsis of the Science Behind TeamMATE® In: Schwägele, Sebastian; Zürn, Birgit; Bartschat, Daniel; Trautwein, Friedrich (Hg.): Planspiele - Vernetzung gestalten: Forschungsergebnisse und Praxisbeispiele für morgen: Norderstedt: Books on Demand GmbH (ZMS-Schriftenreihe), S. 31-56

    Abstract: Team-basierte Entscheidungsfindung ist in der heutigen Arbeitswelt in jeder Art von Organisation Bestandteil der Realität. Die Forschung hat sich intensiv dem effektiven Einsatz von Arbeitsteams gewidmet, um zahlreiche Erkenntnisse sowohl für Einzelpersonen als auch für Organisationen zu gewinnen. Trotz der Bedeutung und Wichtigkeit von Teamarbeit ist allerdings die tatsächliche Fähigkeit, in Teams effektiv arbeiten, bemerkenswert unterentwickelt. Inhalte im Hochschulstudium und Trainingsprogramme in Unternehmen entwickeln Teamfähigkeit nur unzureichend. Das vorgestellte Tool ist evidenzbasiert und wurde auf der Basis 30-jähriger wissenschaftlichen Forschung über die Faktoren effektiver und ineffektiver Teamleistung konzipiert. Der Beitrag fasst kurz die konzeptionellen Grundlagen und die empirische Forschungzusammen, die zur Entwicklung von TeamMATE® beigetragen haben. Zudem liefert er aktuelle psychometrische Daten, um den Mehrwert der Verwendung eines solchen Werkzeugs in Hochschule und Unternehmen zu beleuchten.

  • 2003

  • Kriz, Willy C.; Brandstätter, Eduard (2003) : Evaluation of a training program for systems-thinking and teamwork skills with gaming and simulation In: Percival, Fred; Godfrey, Hellen; Laybourn, Phyllis; Murray, Sarah (Hg.): Interactive Learning through Gaming and Simulation: The International Simulation and Gaming Yearbook: ISAGA-Conference 2002: Edinburgh
  • 2001

  • Enciso, Ricardo Zamora (2001) : The Power of an Organization is No More in the Work of a Single Person but in a Teamwork In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 94-95

    Keywords: Teamwork, Teamarbeit, ISAGA
  • LaFasto, Frank M. J.; Larson, Carl E. (2001): When teams work best. 6,000 team members and leaders tell what it takes to succeed. Thousand Oaks, Calif: Sage Publications
  • Ruohomäki, Virpi (2001) : Use of the TEAMWORK GAME with Multicultural Work Teams In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis
  • <
  • 1
  • >>