Planspiel-Literaturdatenbank des ZMS
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2012
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Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.) (2012): Bonds & Bridges. Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming. ISAGA-Conference 2011. Warsaw: Poltext Ltd
Keywords: Proceedings, Konferenz, Conference, EPF, Verfahren, Tagungsband, Rekord, ISAGA, EUPF19, PlanspielBeiträge zu diesem Sammelband:- Åšrednicka, Berezowska et al. 2012 – Bonds and Bridges
- Auchter 2012 – Gender Effects in Simulations Games
- Bagdonas, Patasiene et al. 2012 – Extension of Computer Business Game
- Bielecki 2012 – Social Responsibility of Business Simulation
- Chmura 2012 – Bridge over Coaching and Games
- Coleman 2012 – Choosing between traditional and virtual
- Correa, Barcante et al. 2012 – PPC Game: Experiential Learning
- Deenen, Wenzler et al. 2012 – Reflection On a Structured Game
- Deenen, Wenzler et al. 2012 – Development for Personal Leadership
- Deenen, Wenzler et al. 2012 – Development of Personal Leadership
- Drazilova Fialova 2012 – Social Studies Simulations
- Gandziarowska-Ziolecka 2012 – The Idea Behind the Book
- Gandziarowska-Ziolecka, JarosiÅ„ski 2012 – Making the Legal Education Work
- Harteveld, Bekebrede et al. 2012 – Make It Fun or Real
- Kikkawa, Kato et al. 2012 – Games for Health Professionals
- Klimczak, Pikos et al. 2012 – The Use of Risk Information
- Koops 2012 – Tools to Teach Game Design
- Kuvshinikov 2012 – The Development and Use
- Meijer, Hengst et al. 2012 – Training Adjunct Commissionaires of Police
- Meijer, Poelman 2012 – Supervisor
- Mohammed, Pruyt 2012 – Gaming to Speed Up Energy
- Motzeu 2012 – New Product
- Nakamura, Kikkawa et al. 2012 – How to Apply Learning
- Palavalli, Krishna et al. 2012 – Discovering Communication Protocols for Inter-Agency
- Patasius, Patasiene et al. 2012 – Education Use of Simulation
- Schwägele, Zürn 2012 – Dealing with Challenges
- Sznajder 2012 – Bankruptcy in Simulating Games
- Tomaszewski 2012 – How to Support a B2B
- Wilk 2012 – Simulation Game Support for Marketing
2011
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Beran, Martin (2011): Changing the world through meaningful play. Abstracts and Papers. ISAGA-Conference 2010. Spokane
Keywords: Proceedings, Konferenz, Tagung, Conference, EPF, Verfahren, Tagungsband, ISAGA, DPP, PlanspielBeiträge zu diesem Sammelband:- Auchter, Wittenzellner 2011 – Summative Evaluation of the Nationwide
- Bagdonas, Patasiene et al. 2011 – Bankruptcy Forecasting in Business Game
- Bajnath, Warmelink et al. 2011 – The Net Generation
- Barcante 2011 – The Industrial Administration Undergraduate Game
- Bielecki 2011 – Training Of Entrepreneurship In Virtual
- Coleman 2011 – Briefing without Explaining
- Emdzad 2011 – The Railway Bridge Game
- Harteveld 2011 – The Innovative Longitudinal Evaluation
- Hsiao, Wang et al. 2011 – Genki Hospital
- Huat, Wadhwa et al. 2011 – City and Resources
- Ichikawa 2011 – The Prototype Of The Social
- Koops 2011 – The Serious Gaming Lemniscate Model
- Kuvshinikov 2011 – Power Players In The Classroom
- Kuvshinikov 2011 – The Role Of Faculty
- Lee, Aiken 2011 – An Exploratory Investigation of Video
- Leigh, Meyers et al. 2011 – Learning Design Discussions
- Montero Fleta, Perez-Sabater et al. 2011 – Using Simulation Methodology and Blogging
- Motzev 2011 – Intelligent Techniques In Business Games
- Myers 2011 – Exploring Differences Between Games
- Otal, Serrano 2011 – Using a Stochastic Approach
- Otal, Serrano 2011 – Using a Stochastic Approach
- Redfield, Redfield 2011 – Algebra Learning Improved
- Shih-Tsung, Wadhwa 2011 – Wisdom in Traditional Chinese
- van der Hijden 2011 – On the Sustainability of Open
- van Westelaken, Peters et al. 2011 – Considerations
- Wenzler, van Houten et al. 2011 – A Business Simulation and Planning
2009
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Bagadonas, Eugenijus (2009): Games: virtual worlds and reality. Selected Papers of ISAGA 2008. ISAGA-Conference 2008. Kaunas: Technologija
Keywords: Proceedings, Konferenz, Conference, Auszeichnung, Planspielpreis, Verfahren, Tagungsband, ISAGA, virtuell, DPP, PlanspielBeiträge zu diesem Sammelband:- Andreu-Andres, Garcia-Casas 2009 – A Problem-Based Task becoming
- Bagdonas, Patasiene et al. 2009 – Web-based Business Game for multidisciplinary
- Bajoruniene, Barsauskiene et al. 2009 – The Implementation of Business Game
- Caluwe, Peters et al. 2009 – Why do games work
- Ciuce, Leigh et al. 2009 – The development of a frame-game
- Dong, Sun et al. 2009 – Physics-Based Table-Top Mixed Reality Games
- Harteveld, Warmelink et al. 2009 – Bringing Concepts Alive in Second
- Hayashi, Tasune et al. 2009 – Libra 2
- Hijmans, Peters et al. 2009 – Encounters of a safe environment
- Hofstede, Verwaart et al. 2009 – Lemon car game
- Holopainen, Björk 2009 – Gameplay Design Patterns for Motivation
- Ichikawa 2009 – A Game: real and virtual
- Ido, Hayashi et al. 2009 – University Education Reform by Employing
- Igarashi 2009 – Developing a Research Methodology
- Igarashi, Nagashima et al. 2009 – Are Tendencies in Real-World Social
- Jong 2009 – The World, Your Playground
- Kawakami 2009 – Science Rooms
- Keeris 2009 – Combining concepts from Modeling
- Kin, Wadhwa et al. 2009 – In-process Assessments in Serious Games
- Klabbers 2009 – Virtual worlds and reality
- Kriz, Auchter et al. 2009 – Evaluation of Simulation Games
- Kryukov, Likhacheva et al. 2009 – Defining Strategy in Natural Resource
- Leigh 2009 – Exploring questions for facilitators
- Likhacheva, Kavtaradze 2009 – What is Uncertainty in Games
- Mallon 2009 – Pleasure, Responsibility and the Ideated
- Minkute, Zitkiene et al. 2009 – The Analysis of the Importance
- Montero Fleta, Rising et al. 2009 – New Insights into Group Work
- Nilsson 2009 – Simulated real worlds
- Norbisrath, Männamaa et al. 2009 – Mullivelled
- Patasius, Patasiene et al. 2009 – Simulation of economic factors
- Railiene, Hopeniene 2009 – The Assessment of Key Pedagogical
- Rem 2009 – How can the multi-focused methodology
- Schulz, Fox 2009 – Creating Understanding and Meaning
- Schulz, Riedel et al. 2009 – Playing and Reflecting the Firm
- Tabyldy kyzy, Mallon et al. 2009 – World of Uncertainty
- Teach 2009 – Teaching Teachers to Teach
- Teach, Tipton Murff 2009 – Confounded learning in business simulations
- Tipton Murff 2009 – Unexpected multicultural experiential learning
- Tolordava 2009 – Business Games and Modern Training
- van Bilsen, Bekebrede et al. 2009 – Understanding complex infrastructure systems
- Warmelink, Bekebrede et al. 2009 – Understanding Virtual Worlds
- Zarukina 2009 – Simulation and gaming methods
- Zaukas 2009 – Simulation of bank operations using
- Zhiyuan, Nam Chi et al. 2009 – Towards An Ontologically-Supported Collaborative SGX
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Bielecki, Witold; Wardaszko, Marcin (Hg.) (2009): Games and Simulations in Business Learning and Teaching. Warsaw: Academic and Professional Press
2005
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Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.) (2005): Gaming, Simulations, and Society. Research Scope and Perspective. ISAGA-Conference 2003. Tokyo: Springer-Verlag
- Adachi, Ishikawa et al. 2005 – Motivation Styles to Speak Out
- Akahori 2005 – The Features and Roles
- Akahori 2005 – The Futures and Roles
- Arai, Terano 2005 – Yutori Is Considered Harmful
- Baba, Shuqin 2005 – Utilization of Neural Networks
- Fujiie, Tsuchiya et al. 2005 – Openness: A Key to Good
- Greenblat 2005 – Social Contributions and Responsibilities
- Hosoi 2005 – Possibilities and Prospects of On-Line
- Ichikawa, Nakamura 2005 – For the Knowledge Society
- Kaji, Matsumura et al. 2005 – Use of Gaming for Training
- Kamijo 2005 – Background and Current Status
- Kato 2005 – Facilitation in Communication
- Kitani, Arai et al. 2005 – An Evaluation of Role-Playing Gaming
- Klabbers 2005 – Enhancing Policy Development Through Actor-Based
- Kriz, Puschert et al. 2005 – Effective Learning Through Gaming Simulation
- Kuboya, Kimura 2005 – The Game of Forming
- Leigh, Spindler 2005 – Congruent Facilitation of Simulations
- Matsuda, Hiraki 2005 – Prefrontal Cortex Deactivation During Video
- Matsuda 2005 – Instructional Activities Game
- Mayer, Leijten et al. 2005 – The Urban Network Game
- Nagata, Wake et al. 2005 – The Loss of Concentration
- Ogawa, Iyori et al. 2005 – Price Competition Between Middlemen
- Ohara, Arai 2005 – Complex Project Management and Gaming
- Ohnuma 2005 – Environmental Commons Game
- Shibuya, Sakamoto 2005 – The Quantity and Context
- Shiratori 2005 – Toward a New Science
- Suganuma, van Huynh et al. 2005 – Agent-Based Simulation of Alliance
- Taniguchi, Nakajima et al. 2005 – A Report of U-Mart Experiments
- Wenzler 2005 – Simulations and Social Responsibility
- Wolfe 2005 – A Business Game with Social
- Yokoyama 2005 – Information Technology Policy and Culture
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