Planspiel-Literaturdatenbank des ZMS

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  • 2004

  • McGarry, Nina; Lobuts, John (2004) : Using Experiential Learning in a Service Learning Application of Electronic Business for Preparing Upper Class Undergraduate Student to Embark in the Work World In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 263-272
  • Oda, Sobei H.; Haitani, Ryohei : What Students Learn from Market Experiments and What They Don't In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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