Planspiel-Literaturdatenbank des ZMS
Treffer: 6
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2005
2004
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(2004) : Gaming Simulation for Bridging the Gap Between Conventional and Contemporary Learning Strategies In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 141-149Keywords: Edutainment, Simulation, Lerntransfer, strategies, Education, Teslamoon, ISAGA, Planspielbeschreibung, Learning, Planspiel
2001
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(2001) : Strategies of Trading Agents and Behavior of the Market in an Open-Type Artificial Market - Outlines of the U-Mart Project In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 104-105
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(2001) : Congruence II TM: a Strategic Business Board Game In: Musci, Elena: On the Edge of the Millennium: A New Foundation for Gaming Simulation: ISAGA-Conference 2001: Bari: Edizioni B.A. Graphis, S. 129-131
1997
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(1997) : Strategies for Playing HI-LO In: Bisters, Valdis: Simulation and Gaming for Sustainable Development: Proceedings of the 27th International Conference of the International Simulation and Gaming Association ISAGA: ISAGA-Conference 1996: Riga, Lettland: Environmental Publishers "Vide", S. 223-234
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: COTS, MODS and Middleware. Do-it-yourself strategies for (online) gaming in (higher) education In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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