Planspiel-Literaturdatenbank des ZMS
Treffer: 15
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2014
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(2014) : Gaming: The Futures Language - The early Years In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 262-270
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(2014) : The Future of Gaming. Challenges for Designing distributed Games In: Kriz, Willy C.: Back to the Future of Gaming: Bielefeld: W. Bertelsmann Verlag, S. 142-153
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(2014) : Hotel Stars - Development of the Simulation Game-Based Teaching Programme for the Secondary Schools Students as the Introduction to Business and Economics In: Kriz, Willy C.: The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming Simulation: Bielefeld: W. Bertelsmann Verlag, S. 100-113
2013
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(2013) : Gamifying University Courses. Reflections on the Effectiveness of Behavioral Game Design In: Otoiu, Cătălina; Otoiu, George (Hg.): The Journey of Change: Mapping the Process: 43rd International Simulation and Gaming Association annual Conference. ISAGA-Conference 2012: Cluj-Napoca: IDEA, S. 95-106
2012
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(2012) : Tools to Teach Game Design to Teachers In: Bielecki, Witold; Gandziarowska-Ziolecka, Jagoda; Pikos, Anna; Wardaszko, Marcin (Hg.): Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming: ISAGA-Conference 2011: Warsaw: Poltext Ltd, S. 99-106Keywords: Geburtstag, Teaching, Trainer, Spieldesign, Facilitator, Trainerschulung, ISAGA, Design, Game, Planspielentwicklung
2011
2005
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(2005) : Designing a Scalable Web-Based Business Game In: Teach, Richard; Narasimhan, Sriram (Hg.): Serious Play: Form, Function, and Fun: ISAGA-Conference 2005: Atlanta: ISAGA
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(2005) : A Business Game with Social Consequences In: Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.): Gaming, Simulations, and Society: Research Scope and Perspective: ISAGA-Conference 2003: Tokyo: Springer-Verlag, S. 169-176
2004
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(2004) : Intrinsic Motivation and Game Design In: Eberle, Thomas: Bridging the Gap: Bridging the gap: transforming knowledge into action through gaming and simulation: International Simulation and Gaming Association, Munich, 2004: ISAGA-Conference 2004: München: SAGSAGA, S. 354-362
2000
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(2000) : How to run a business. The management game Lumiere as a teaching tool for undergraduate students of business administration In: Leigh, Elyssebeth; McLaughlan, Rob (Hg.): Anticipating the Unexpected: Conference proceedings of the 30th Annual Conference of the International Simulations and Gaming Association (ISAGA): Sydney: ISAGAKeywords: Business, Education, Spieldesign, ISAGA, Bildung, Design, Game, Management, administration
1992
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(1992) : Applying Principles of Graphic Design to Game Design In: Crookall, David; Arai, Kiyoshi (Hg.): Global Interdependence: Simulation and Gaming Perspectives: ISAGA-Conference 1993: Tokyo: Springer-Verlag, S. 17-31
1988
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(1988) : Goals, criteria and tools of simulation game design and production In: Crookall, David; Klabbers, Jan; Coote, Alan; Saunders, Danny; Cecchini, Arnaldo; Piane, Alberta (Hg.): Simulation-Gaming in Education and Training: Proceedings of the International Simulation and Gaming Association's 18th International Conference: ISAGA-Conference 1987: Oxford: Pergamon Press, S. 271-273
1964
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(1964): International Operations Simulation. Design and use of Management games. New York: The free Press of Glencoe
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: Play. How it Shapes the Brain, Opens the Imagination
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: Conversations on game simulation design. Two designers revealing their secrets In: Peters, Vincent; van Westelaken, Marleen de (Hg.): Organizing and Learning through Gaming and Simulation: The 38th Conference: ISAGA-Conference 2007: Nijmegen
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