Planspiel-Literaturdatenbank des ZMS
Treffer: 2
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2025
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(2025): Grundwissen Game Studies und Ludologie: utb
Abstract: Die Einsatzmöglichkeiten von Spielen erkennen Spiele durchdringen unser Leben. Sie dienen nicht nur der Unterhaltung. Sie sind auch Kommunikations- und Lerninstrument. Giovanni Vindigni führt in die Ludologie, die Lehre des Spielens, ein. Er stellt Geschichte, Einsatz sowie Klassifikation vor und berücksichtigt den Kompetenzerwerb durch Spiele. Der Band bietet soziologische, psychologische und pädagogische Perspektiven.
2005
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Shiratori, Rei; Arai, Kiyoshi; Kato, Fumitoshi (Hg.) (2005): Gaming, Simulations, and Society. Research Scope and Perspective. ISAGA-Conference 2003. Tokyo: Springer-Verlag
- Adachi, Ishikawa et al. 2005 – Motivation Styles to Speak Out
- Akahori 2005 – The Features and Roles
- Akahori 2005 – The Futures and Roles
- Arai, Terano 2005 – Yutori Is Considered Harmful
- Baba, Shuqin 2005 – Utilization of Neural Networks
- Fujiie, Tsuchiya et al. 2005 – Openness: A Key to Good
- Greenblat 2005 – Social Contributions and Responsibilities
- Hosoi 2005 – Possibilities and Prospects of On-Line
- Ichikawa, Nakamura 2005 – For the Knowledge Society
- Kaji, Matsumura et al. 2005 – Use of Gaming for Training
- Kamijo 2005 – Background and Current Status
- Kato 2005 – Facilitation in Communication
- Kitani, Arai et al. 2005 – An Evaluation of Role-Playing Gaming
- Klabbers 2005 – Enhancing Policy Development Through Actor-Based
- Kriz, Puschert et al. 2005 – Effective Learning Through Gaming Simulation
- Kuboya, Kimura 2005 – The Game of Forming
- Leigh, Spindler 2005 – Congruent Facilitation of Simulations
- Matsuda, Hiraki 2005 – Prefrontal Cortex Deactivation During Video
- Matsuda 2005 – Instructional Activities Game
- Mayer, Leijten et al. 2005 – The Urban Network Game
- Nagata, Wake et al. 2005 – The Loss of Concentration
- Ogawa, Iyori et al. 2005 – Price Competition Between Middlemen
- Ohara, Arai 2005 – Complex Project Management and Gaming
- Ohnuma 2005 – Environmental Commons Game
- Shibuya, Sakamoto 2005 – The Quantity and Context
- Shiratori 2005 – Toward a New Science
- Suganuma, van Huynh et al. 2005 – Agent-Based Simulation of Alliance
- Taniguchi, Nakajima et al. 2005 – A Report of U-Mart Experiments
- Wenzler 2005 – Simulations and Social Responsibility
- Wolfe 2005 – A Business Game with Social
- Yokoyama 2005 – Information Technology Policy and Culture
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